natives.setTextFont: Difference between revisions
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ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextFont |parameters = int fontId |parameter1 = int fontId Font style index (0–8 available) |usage = Sets the font style used for text drawn on the screen |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Available font IDs range from 0 to 8 - Each font ID corresponds to a different style; some may look similar depending on the ga...") |
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Latest revision as of 12:15, 28 November 2025
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.setTextFont(int fontId)
The natives.setTextFont function is used to Sets the font style used for text drawn on the screen.
Parameters
| 1) | int | fontId | Font style index (0–8 available). |
Return
| void | This function doesn't return a value. |
Notes
- - Must be called before natives.displayTextWithLiteralString or similar text drawing functions- Available font IDs range from 0 to 8- Each font ID corresponds to a different style; some may look similar depending on the game build- Common usage: 0 for default HUD font, higher values for stylized text.
Examples
Example 1 - JavaScript:
addEventHandler("OnDrawnHUD", function() {
// Configure text style with font 0 natives.setTextScale(0.30, 0.30); natives.setTextFont(0); natives.setTextColour(255, 255, 255, 255);
natives.displayTextWithLiteralString(new Vec2(0.05, 0.10), "STRING", "Text with font size 0");
});
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
font.measure
font.render
font.size