natives.CREATE OBJECT NO OFFSET: Difference between revisions

Jump to navigation Jump to search
Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
Line 1: Line 1:
// CREATE_OBJECT_NO_OFFSET
// 233 appels SCM
PATTERNS SCM:
  VAR = init_object #DTN_STADDOORA at float float float
  VAR = init_object #DTN_STADDOORB at float float float
  $int = init_object #DTHOTRING_A at float float float
  VAR = init_object #CI_GATESCLOSED at float float float
  VAR = init_object #CI_BACKGATECLOSE at float float float
  $int = init_object #YT_MAIN_BODY at float float float
  $int = init_object #YT_MAIN_BODYint at float float float
  $int = init_object #YT_DOORSint at float float float
PARAMS WIKI: Vec3 position
EXEMPLES:
  create_object_no_offset $Arena_door_1 = init_object #DTN_STADDOORA at -1109.615 1330.097 20.372
  create_object_no_offset $Arena_door_2 = init_object #DTN_STADDOORB at -1109.615 1331.932 20.372
  create_object_no_offset $6 = init_object #DTHOTRING_A at -1037.08 1340.2581 36.552
TEMPLATE:
{{ScriptItem
{{ScriptItem
|endpoint = client
|endpoint = client
Line 25: Line 4:
|type = function
|type = function
|name = natives.CREATE_OBJECT_NO_OFFSET
|name = natives.CREATE_OBJECT_NO_OFFSET
|parameters = Vec3 position
|parameters = int model, Vec3 position
|parameter1 = Vec3 position Description
|parameter1 = int model Model identifier.
|usage = Create object no offset in Vice City.
|parameter2 = Vec3 position Race position.
|usage = spawns an object at exact coordinates without automatic ground placement
|return1 = void
|return1 = void
|returnFail1 = void
|returnFail1 = void
}}
}}
955

edits

Navigation menu