natives.HAS GLASS BEEN SHATTERED NEARBY: Difference between revisions
Jump to navigation
Jump to search
(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
||
| Line 5: | Line 5: | ||
|name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | |name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | ||
|parameters = Vec3 position | |parameters = Vec3 position | ||
|parameter1 = Vec3 position | |parameter1 = Vec3 position Race position. | ||
|usage = | |usage = checks whether glass has been shattered near the specified position | ||
|return1 = void | |return1 = void | ||
|returnFail1 = void | |returnFail1 = void | ||
}} | }} | ||
Revision as of 11:53, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)
The natives.HAS_GLASS_BEEN_SHATTERED_NEARBY function is used to checks whether glass has been shattered near the specified position.
Parameters
| 1) | Vec3 | position | Race position. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.