natives.ADD BIG GUN FLASH: Difference between revisions
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|type = function | |type = function | ||
|name = natives.ADD_BIG_GUN_FLASH | |name = natives.ADD_BIG_GUN_FLASH | ||
|parameters = Vec3 | |parameters = Vec3 position, Vec3 position | ||
|parameter1 = Vec3 | |parameter1 = Vec3 position World coordinates (x, y, z). | ||
|parameter2 = Vec3 | |parameter2 = Vec3 position World coordinates (x, y, z). | ||
|usage = creates a muzzle flash effect between two positions for large weapons | |usage = creates a muzzle flash effect between two positions for large weapons | ||
|return1 = void | |return1 = void | ||
|returnFail1 = void | |returnFail1 = void | ||
}} | }} | ||
Revision as of 17:16, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.ADD_BIG_GUN_FLASH(Vec3 position, Vec3 position)
The natives.ADD_BIG_GUN_FLASH function is used to creates a muzzle flash effect between two positions for large weapons.
Parameters
| 1) | Vec3 | position | World coordinates (x, y, z). |
| 2) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.