natives.DO 2D RECTANGLES COLLIDE: Difference between revisions
Jump to navigation
Jump to search
(Add ScriptItem documentation from GTA VC SCM decompile) |
(No difference)
|
Revision as of 17:41, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.DO_2D_RECTANGLES_COLLIDE(Vec2 position, Vec2 point2, Vec2 point3, Vec2 point4)
The natives.DO_2D_RECTANGLES_COLLIDE function is used to performs 2d rectangles collide.
Parameters
| 1) | Vec2 | position | Screen coordinates (x, y). |
| 2) | Vec2 | point2 | Second point coordinates (x, y). |
| 3) | Vec2 | point3 | Point3. |
| 4) | Vec2 | point4 | Point4. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.