natives.ADD BIG GUN FLASH: Difference between revisions

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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.ADD_BIG_GUN_FLASH
|name = natives.ADD_BIG_GUN_FLASH
|parameters = Vec3 from, Vec3 to
|arg1 = Vec3 position World coordinates (x, y, z).
|parameter1 = Vec3 from Starting position.
|arg2 = Vec3 position World coordinates (x, y, z).
|parameter2 = Vec3 to Ending position.
|desc = creates a muzzle flash effect between two positions for large weapons
|usage = creates a muzzle flash effect between two positions for large weapons
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 18:14, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.ADD_BIG_GUN_FLASH(Vec3 position, Vec3 position)
The natives.ADD_BIG_GUN_FLASH function is used to creates a muzzle flash effect between two positions for large weapons.

Parameters

1) Vec3 position World coordinates (x, y, z).
2) Vec3 position World coordinates (x, y, z).

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.