natives.ADD MOVING PARTICLE EFFECT: Difference between revisions

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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.ADD_MOVING_PARTICLE_EFFECT
|name = natives.ADD_MOVING_PARTICLE_EFFECT
|parameters = int arg0, float arg1, int arg2, int arg3, int arg4, int arg5, Vec3 position, Vec3 position
|arg1 = int entity Entity handle.
|parameter1 = int arg0 Description
|arg2 = float param1 Numeric value.
|parameter2 = float arg1 Description
|arg3 = int param2 Integer value.
|parameter3 = int arg2 Description
|arg4 = int param3 Integer value.
|parameter4 = int arg3 Description
|arg5 = int param4 Integer value.
|parameter5 = int arg4 Description
|arg6 = int param5 Integer value.
|parameter6 = int arg5 Description
|arg7 = Vec3 position World coordinates (x, y, z).
|parameter7 = Vec3 position Description
|arg8 = Vec3 position World coordinates (x, y, z).
|parameter8 = Vec3 position Description
|desc = add moving particle effect in Vice City
|usage = add moving particle effect in Vice City
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 18:18, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.ADD_MOVING_PARTICLE_EFFECT(int entity, float param1, int param2, int param3, int param4, int param5, Vec3 position, Vec3 position)
The natives.ADD_MOVING_PARTICLE_EFFECT function is used to add moving particle effect in Vice City.

Parameters

1) int entity Entity handle.
2) float param1 Numeric value.
3) int param2 Integer value.
4) int param3 Integer value.
5) int param4 Integer value.
6) int param5 Integer value.
7) Vec3 position World coordinates (x, y, z).
8) Vec3 position World coordinates (x, y, z).

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.