natives.HAS GLASS BEEN SHATTERED NEARBY: Difference between revisions

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(Add ScriptItem documentation from GTA VC SCM decompile)
(Add ScriptItem documentation from GTA VC SCM decompile)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY
|name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY
|parameters = Vec3 position
|arg1 = Vec3 position World coordinates (x, y, z).
|parameter1 = Vec3 position Race position.
|desc = checks whether glass has been shattered near the specified position
|usage = checks whether glass has been shattered near the specified position
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 18:59, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)
The natives.HAS_GLASS_BEEN_SHATTERED_NEARBY function is used to checks whether glass has been shattered near the specified position.

Parameters

1) Vec3 position World coordinates (x, y, z).

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.