HowTo/Events: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(No difference)
|
Revision as of 16:49, 16 August 2018
Summary
Events are used to run your code when something specific occurs.
An event system is also called the observer pattern.
A scripting function can be bound to an event name.
When an event name is invoked, all scripting functions that are bound to that event name are called.
Example
Lua, Server-Side:
addEventHandler('onPlayerJoined', function(event,client)
outputChatBox(client.player.name .. ' has joined the server!', COLOUR_GREEN)
end)