ScriptingExamples/GameCommand: Difference between revisions

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Revision as of 16:55, 3 February 2019

Description

This code adds a blue chat message to the chat box for all players, displaying the game name that the player typing the message is playing, when any player types /game


Code

Lua, Server-Side:

addCommandHandler('game', function(cmd, args, client) message(client.player.name .. ' is playing ' .. getGameNameFromGameId(client.game), COLOUR_BLUE) end)

function getGameNameFromGameId(gameId) if gameId == GAME_GTA_III then return 'GTA III' elseif gameId == GAME_GTA_VC then return 'GTA VC' elseif gameId == GAME_GTA_SA then return 'GTA SA' elseif gameId == GAME_GTA_UG then return 'GTA Underground' elseif gameId == GAME_GTA_IV then return 'GTA IV' end return 'Unknown Game' end


JavaScript, Server-Side:

addCommandHandler("game", function(cmd, args, client) { message(client.player.name + " is playing " + getGameNameFromGameId(client.game), COLOUR_BLUE); });

function getGameNameFromGameId(gameId) { switch(gameId) { case GAME_GTA_III: return "GTA III"; case GAME_GTA_VC: return "GTA Vice City"; case GAME_GTA_SA: return "GTA San Andreas"; case GAME_GTA_UG: return "GTA Underground"; case GAME_GTA_IV: return "GTA IV"; }

return "Unknown Game"; }


Squirrel, Server-Side:

addCommandHandler("game", function(cmd, args, client) { message(client.player.name + " is playing " + getGameNameFromGameId(client.game), COLOUR_BLUE); });

function getGameNameFromGameId(gameId) { switch(gameId) { case GAME_GTA_III: return "GTA III"; case GAME_GTA_VC: return "GTA Vice City"; case GAME_GTA_SA: return "GTA San Andreas"; case GAME_GTA_UG: return "GTA Underground"; case GAME_GTA_IV: return "GTA IV"; }

return "Unknown Game"; }