addEventHandler: Difference between revisions
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Latest revision as of 19:55, 8 May 2020
Function
Server and Client
Online and Offline
Available since Server 1.0.0, Client 1.0.0
void addEventHandler(string eventName, function handler)
The addEventHandler function is used to add a handler to call when an event occurs.
If the event is not an event provided by GTAC, it must be registered first by calling addEvent.
If the event is not an event provided by GTAC, it must be registered first by calling addEvent.
Parameters
1) | string | eventName | The name of the event, case-insensitive. |
2) | function | handler | The scripting function to call when the event occurs. |
Return
void | This function doesn't return a value. |
Callbacks
function handler(Event event, [...])
1) | Event | event | The event object. |
2) | ... | vararg | The arguments specific to the eventName .
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Notes
Examples
Example 1 - JavaScript:
addEventHandler('onPedWasted', function(event, ped, attacker, weapon, piece) { if(ped.isType(ELEMENT_PLAYER)) { message(ped.name + ' has died.'); } else { message('A ped has died.'); } });
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
addEvent
addEventHandler
bindEventHandler
removeEventHandler
triggerEvent
triggerNetworkEvent
unbindEventHandler
Client Related
addEvent
addEventHandler
bindEventHandler
removeEventHandler
triggerEvent
triggerNetworkEvent
unbindEventHandler