addEventHandler
		
		
		
		
		
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Function Server and Client 
 
 
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Online and Offline
Available since Server 1.0.0, Client 1.0.0
void addEventHandler(string eventName, function handler)
The addEventHandler function is used to add a handler to call when an event occurs.
If the event is not an event provided by GTAC, it must be registered first by calling addEvent.
If the event is not an event provided by GTAC, it must be registered first by calling addEvent.
Parameters
| 1) | string | eventName | The name of the event, case-insensitive. | 
| 2) | function | handler | The scripting function to call when the event occurs. | 
Return
| void | This function doesn't return a value. | 
Callbacks
function handler(Event event, [...])
| 1) | Event | event | The event object. | 
| 2) | ... | vararg | The arguments specific to the eventName.
 | 
Notes
Examples
Example 1 - JavaScript:
addEventHandler('onPedWasted', function(event, ped, attacker, weapon, piece) { if(ped.isType(ELEMENT_PLAYER)) { message(ped.name + ' has died.'); } else { message('A ped has died.'); } });
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
 
 
 
 addEvent
 
 
 
 addEventHandler
 
 
 
 bindEventHandler
 
 
 
 removeEventHandler
 
 
 
 triggerEvent
 
 
 
 triggerNetworkEvent
 
 
 
 unbindEventHandler
Client Related
 
 
 
 addEvent
 
 
 
 addEventHandler
 
 
 
 bindEventHandler
 
 
 
 removeEventHandler
 
 
 
 triggerEvent
 
 
 
 triggerNetworkEvent
 
 
 
 unbindEventHandler