addCommandHandler: Difference between revisions
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Revision as of 20:11, 8 May 2020
Function
Server and Client
Online and Offline
bool addCommandHandler(string command, function handler, [ bool replace = false ])
Command names are case-insensitive.
If a function is already added for the command, the function is only set for the command if replace is bool true.
Parameters
1) | string | command | The command name to be typed in-game in the chat box. |
2) | function | handler | The scripting function to be called when a player types the command in-game in the chat box. |
3) | bool | replace | Optional, defaults to false. Whether to replace the handler for the command if one is already bound to the command. |
Return
bool | Whether the handler was bound to the command. |
Callbacks
Server-Side Callbacks
function handler(string command, string parameters, Client client)
1) | string | command | The command that was typed. |
2) | string | parameters | The parameters string that was typed. |
3) | Client | client | The client that typed the command. |
Client-Side Callbacks
function handler(string command, string parameters)
1) | string | command | The command that was typed. |
2) | string | parameters | The parameters string that was typed. |
Notes
- If replace is true, the existing callback function is replaced with the new callback function specified.
Examples
Example 1 - JavaScript - Server-Side:
addCommandHandler('test', function(command, text, client) { console.log('test message'); // shown in server console });
Example 2 - JavaScript - Client-Side:
addCommandHandler('test', function(command, text) { console.log('test message'); // shown in client console });
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
addCommandHandler
consoleCommand
hasCommandHandler
removeCommandHandler
Client Related
addCommandHandler
consoleCommand
hasCommandHandler
removeCommandHandler