Client/Events: Difference between revisions
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Revision as of 15:16, 14 June 2020
This is a list of all client events. For more information on using events, visit the how to use events page.
Camera Events
OnBeforeProcessCamera
OnCameraProcess
Chatbox Events
Cursor Events
OnCursorDown
OnCursorMove
OnCursorUp
Dodo Events
Element Events
OnElementDestroy
OnElementStreamIn
OnElementStreamOut
Entity Events
GUI Events
HUD Events
OnBeforeDrawHUD
OnDrawHUD
OnDrawnHUD
Key Events
Mouse Events
OnMouseConnected
OnMouseDisconnected
OnMouseDown
OnMouseLeave
OnMouseMove
OnMouseUp
OnMouseWheel
Network Events
Ped Events
OnPedBusted
OnPedChangeWeapon
OnPedCrouch
OnPedDead
OnPedEnteredVehicle
OnPedEnteringVehicle
OnPedEnterVehicle
OnPedExitedVehicle
OnPedExitingVehicle
OnPedExitVehicle
OnPedFall
OnPedFireProjectile
OnPedInflictDamage
OnPedJump
OnPedSpawn
OnPedStartClosingVehicleDoor
OnPedStartFightAttack
OnPedStartFightDefend
OnPedStartOpeningVehicleDoor
OnPedUncrouch
OnPedUseWeapon
OnPedWasted
Pickup Events
Process Events
Render Events
OnPostRender2D
OnPreRender
OnRender
OnRender2D
OnRenderEffects
Resource Events
OnResourceReady
OnResourceStart
OnResourceStop