Client/Natives/VC: Difference between revisions
(Created page with "ACTIVATE_SAVE_MENU(void)<br> ADD_AMMO_TO_CHAR(int, int, int)<br> ADD_ARMOUR_TO_CHAR(int, int)<br> ADD_ARMOUR_TO_PLAYER(int, int)<br> ADD_BIG_GUN_FLASH(Vec3, Vec3)<br> ADD_BLIP...") |
(No difference)
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Revision as of 15:16, 27 October 2020
ACTIVATE_SAVE_MENU(void)
ADD_AMMO_TO_CHAR(int, int, int)
ADD_ARMOUR_TO_CHAR(int, int)
ADD_ARMOUR_TO_PLAYER(int, int)
ADD_BIG_GUN_FLASH(Vec3, Vec3)
ADD_BLIP_FOR_CAR(int)
ADD_BLIP_FOR_CAR_OLD(int, int, int)
ADD_BLIP_FOR_CHAR(int)
ADD_BLIP_FOR_CHAR_OLD(int, int, int)
ADD_BLIP_FOR_CONTACT_POINT(Vec3)
ADD_BLIP_FOR_COORD(Vec3)
ADD_BLIP_FOR_COORD_OLD(Vec3, int, int)
ADD_BLIP_FOR_OBJECT(int)
ADD_BLIP_FOR_PICKUP(int)
ADD_BLOOD_RING_KILLS(int)
ADD_CONTINUOUS_SOUND(Vec3, int)
ADD_EXPLOSION(Vec3, int)
ADD_EXPLOSION_NO_SOUND(Vec3, int)
ADD_HOSPITAL_RESTART(Vec3, float)
ADD_ICE_CREAMS_SOLD(int)
ADD_MONEY_SPENT_ON_CLOTHES(int)
ADD_MONEY_SPENT_ON_PROPERTY(int)
ADD_MONEY_SPENT_ON_WEAPONS(int)
ADD_MOVING_PARTICLE_EFFECT(int, Vec3, Vec3, float, int, int, int, int)
ADD_NUMBER_OF_ASSASSINATIONS(int)
ADD_ONE_OFF_SOUND(Vec3, int)
ADD_PIZZAS_DELIVERED(int)
ADD_POLICE_RESTART(Vec3, float)
ADD_PORN_LEAFLET_TO_RUBBISH(int)
ADD_ROUTE_POINT(int, Vec3)
ADD_SCORE(int, int)
ADD_SET_PIECE(int, Vec3, Vec3, Vec3, Vec3)
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD(Vec3, int)
ADD_SPHERE(Vec3, float)
ADD_SPRITE_BLIP_FOR_CONTACT_POINT(Vec3, int)
ADD_SPRITE_BLIP_FOR_COORD(Vec3, int)
ADD_STORES_KNOCKED_OFF(int)
ADD_STUCK_CAR_CHECK(int, float, int)
ADD_TO_OBJECT_ROTATION_VELOCITY(int, Vec3)
ADD_TO_OBJECT_VELOCITY(int, Vec3)
ADD_UPSIDEDOWN_CAR_CHECK(int)
ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY(int, Vec3)
ALTER_WANTED_LEVEL(int, int)
ALTER_WANTED_LEVEL_NO_DROP(int, int)
ANCHOR_BOAT(int, int)
APPLY_BRAKES_TO_PLAYERS_CAR(int, int)
ARE_ANY_CAR_CHEATS_ACTIVATED(void)
ARE_CREDITS_FINISHED(void)
ARE_MEASUREMENTS_IN_METRES(void)
ATTACH_CHAR_TO_CAR(int, int, Vec3, int, float, int)
ATTACH_CHAR_TO_OBJECT(int, int, Vec3, int, float, int)
ATTACH_CUTSCENE_OBJECT_TO_BONE(int, int, int)
ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(int, int, string)
ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(int, int)
BLOW_UP_RC_BUGGY(void)
BOAT_GOTO_COORDS(int, Vec3)
BOAT_STOP(int)
BURST_CAR_TYRE(int, int)
CANCEL_OVERRIDE_RESTART(void)
CAN_CHAR_SEE_DEAD_CHAR(int, int)
CAN_PLAYER_START_MISSION(int)
CAR_GOTO_COORDINATES(int, Vec3)
CAR_GOTO_COORDINATES_ACCURATE(int, Vec3)
CAR_SET_IDLE(int)
CAR_WANDER_RANDOMLY(int)
CHANGE_BLIP_COLOUR(int, int)
CHANGE_BLIP_DISPLAY(int, int)
CHANGE_BLIP_SCALE(int, int)
CHANGE_CAR_COLOUR(int, int, int)
CHANGE_GARAGE_TYPE(int, int)
CHAR_FOLLOW_PATH(int, Vec3, float, int)
CHAR_LOOK_AT_CHAR_ALWAYS(int, int)
CHAR_LOOK_AT_PLAYER_ALWAYS(int, int)
CHAR_SET_IDLE(int)
CHAR_WANDER_DIR(int, int)
CHECK_FOR_PED_MODEL_AROUND_PLAYER(int, Vec3, int, int)
CLEAR_ALL_CHAR_ANIMS(int)
CLEAR_ALL_SCRIPT_ROADBLOCKS(void)
CLEAR_AREA(Vec3, float, int)
CLEAR_AREA_OF_CARS(Vec3, Vec3)
CLEAR_AREA_OF_CHARS(Vec3, Vec3)
CLEAR_CAR_LAST_WEAPON_DAMAGE(int)
CLEAR_CHAR_FOLLOW_PATH(int)
CLEAR_CHAR_ICE_CREAM_PURCHASE(int)
CLEAR_CHAR_LAST_DAMAGE_ENTITY(int)
CLEAR_CHAR_LAST_WEAPON_DAMAGE(int)
CLEAR_CHAR_THREAT_SEARCH(int)
CLEAR_CHAR_WAIT_STATE(int)
CLEAR_CUTSCENE(void)
CLEAR_EXTRA_COLOURS(int)
CLEAR_HELI_ORIENTATION(int)
CLEAR_HELP(void)
CLEAR_MISSION_AUDIO(int)
CLEAR_OBJECT_PATH(int)
CLEAR_PRINTS(void)
CLEAR_SMALL_PRINTS(void)
CLEAR_TAXI_SHORTCUT(void)
CLEAR_THIS_BIG_PRINT(string)
CLEAR_THIS_PRINT(string)
CLEAR_THREAT_FOR_PED_TYPE(int, int)
CLEAR_WANTED_LEVEL(int)
CLOSE_ALL_CAR_DOORS(int)
CLOSE_GARAGE(int)
CONVERT_METRES_TO_FEET(float)
CONVERT_METRES_TO_FEET_INT(int)
CREATE_CAR(int, Vec3)
CREATE_CAR_GENERATOR(Vec3, float, int, int, int, int, int, int, int, int)
CREATE_CHAR(int, int, Vec3)
CREATE_CHAR_AS_PASSENGER(int, int, int, int)
CREATE_CHAR_INSIDE_CAR(int, int, int)
CREATE_CLOTHES_PICKUP(Vec3, int)
CREATE_COLLECTABLE1(Vec3)
CREATE_CUTSCENE_OBJECT(int)
CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI(int, float, int)
CREATE_FORSALE_PROPERTY_PICKUP(Vec3, int, string)
CREATE_LOCKED_PROPERTY_PICKUP(Vec3, string)
CREATE_MONEY_PICKUP(Vec3, int)
CREATE_OBJECT(int, Vec3)
CREATE_OBJECT_NO_OFFSET(int, Vec3)
CREATE_PICKUP(int, int, Vec3)
CREATE_PICKUP_WITH_AMMO(int, int, int, Vec3)
CREATE_PLAYER(int, Vec3)
CREATE_PROTECTION_PICKUP(Vec3, int, int)
CREATE_RANDOM_CAR_FOR_CAR_PARK(Vec3, float)
CREATE_RANDOM_CHAR(Vec3)
CREATE_RANDOM_CHAR_AS_DRIVER(int)
CREATE_RANDOM_CHAR_AS_PASSENGER(int, int)
CREATE_SCRIPT_ROADBLOCK(Vec3, Vec3)
CREATE_SINGLE_PARTICLE(int, Vec3, Vec3, float)
CREATE_SWAT_ROPE(Vec3)
DEBUG_OFF(void)
DEBUG_ON(void)
DELETE_CAR(int)
DELETE_CHAR(int)
DELETE_OBJECT(int)
DETACH_CHAR_FROM_CAR(int)
DIM_BLIP(int, int)
DISABLE_CUTSCENE_SHADOWS(void)
DISARM_CAR_BOMB(int)
DISPLAY_RADAR(int)
DISPLAY_TEXT(float, float, string)
DISPLAY_TEXT_WITH_2_NUMBERS(float, float, string, int, int)
DISPLAY_TEXT_WITH_NUMBER(float, float, string, int)
DOES_CHAR_EXIST(int)
DOES_OBJECT_EXIST(int)
DONT_REMOVE_CHAR(int)
DONT_REMOVE_OBJECT(int)
DO_2D_RECTANGLES_COLLIDE(Vec2, Vec2, Vec2, Vec2)
DO_FADE(int, int)
DRAW_CORONA(Vec3, float, int, int, int, int, int)
DRAW_RECT(Vec3, float, int, int, int, int)
DRAW_SPHERE(Vec3, float)
DRAW_SPRITE(int, Vec3, float, int, int, int, int)
DRAW_WEAPONSHOP_CORONA(Vec3, float, int, int, int, int, int)
DRESS_CHAR(int)
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON(int, int)
EXPLODE_CAR(int)
EXPLODE_CHAR_HEAD(int)
EXPLODE_PLAYER_HEAD(int)
FAIL_CURRENT_MISSION(void)
FETCH_NEXT_CARD(void)
FIRE_HUNTER_GUN(int)
FLASH_HUD_OBJECT(int)
FORCE_RANDOM_PED_TYPE(int)
FORCE_WEATHER(int)
FORCE_WEATHER_NOW(int)
FREEZE_CAR_POSITION(int, int)
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION(int, int)
FREEZE_CHAR_POSITION(int, int)
FREEZE_OBJECT_POSITION(int, int)
FREEZE_ONSCREEN_TIMER(int)
GENERATE_RANDOM_FLOAT_IN_RANGE(float, float)
GENERATE_RANDOM_INT_IN_RANGE(int, int)
GET_AMMO_IN_PLAYER_WEAPON(int, int)
GET_ANGLE_BETWEEN_2D_VECTORS(Vec2, Vec2)
GET_BUS_FARES_COLLECTED_BY_PLAYER(int)
GET_CAR_COLOURS(int)
GET_CAR_COORDINATES(int)
GET_CAR_FORWARD_X(int)
GET_CAR_FORWARD_Y(int)
GET_CAR_HEADING(int)
GET_CAR_HEALTH(int)
GET_CAR_MODEL(int)
GET_CAR_SPEED(int)
GET_CHAR_ARMOUR(int)
GET_CHAR_COORDINATES(int)
GET_CHAR_HEADING(int)
GET_CHAR_HEALTH(int)
GET_CHAR_WEAPON_IN_SLOT(int, int)
GET_CLOSEST_CAR_NODE(Vec3)
GET_CLOSEST_CAR_NODE_WITH_HEADING(Vec3)
GET_CLOSEST_CHAR_NODE(Vec3)
GET_CLOSEST_STRAIGHT_ROAD(Vec3, float, float)
GET_COLLECTABLE1S_COLLECTED(void)
GET_CONTROLLER_MODE(void)
GET_CURRENT_CHAR_WEAPON(int)
GET_CURRENT_PLAYER_WEAPON(int)
GET_CUTSCENE_TIME(void)
GET_DEAD_CHAR_PICKUP_COORDS(int)
GET_DEBUG_CAMERA_COORDINATES(void)
GET_DEBUG_CAMERA_POINT_AT(void)
GET_DISTANCE_BETWEEN_COORDS_2D(Vec2, Vec2)
GET_DISTANCE_BETWEEN_COORDS_3D(Vec3, Vec3)
GET_DRIVER_OF_CAR(int)
GET_FADING_STATUS(void)
GET_GAME_TIMER(void)
GET_GROUND_Z_FOR_3D_COORD(Vec3)
GET_HAVOC_CAUSED_BY_PLAYER(int)
GET_MAXIMUM_NUMBER_OF_PASSENGERS(int)
GET_MINUTES_TO_TIME_OF_DAY(int, int)
GET_NTH_CLOSEST_CAR_NODE(Vec3, int)
GET_NUMBER_OF_FOLLOWERS(int)
GET_NUMBER_OF_PASSENGERS(int)
GET_NUM_OF_MODELS_KILLED_BY_PLAYER(int)
GET_OBJECT_COORDINATES(int)
GET_OBJECT_HEADING(int)
GET_OBJECT_ROTATION_VELOCITY(int)
GET_OBJECT_SPEED(int)
GET_OBJECT_VELOCITY(int)
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS(int, Vec3)
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(int, Vec3)
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS(int, Vec3)
GET_PAD_STATE(int, int)
GET_PLAYER_CHAR(int)
GET_PLAYER_COORDINATES(int)
GET_PLAYER_HEADING(int)
GET_PLAYER_HEALTH(int)
GET_PLAYER_ID(void)
GET_POSITION_OF_ANALOGUE_STICKS(int)
GET_PROGRESS_PERCENTAGE(void)
GET_RANDOM_CAR_OF_TYPE_IN_AREA(Vec3, float, int)
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE(Vec3, float, int)
GET_RANDOM_CHAR_IN_ZONE(string, int, int, int)
GET_RANDOM_COP_IN_AREA(Vec3, float, int, int, int, int, int)
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA(Vec3, float, int, int, int)
GET_REMOTE_CONTROLLED_CAR(int)
GET_TIME_OF_DAY(void)
GET_WHEELIE_STATS(int)
GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER(int, Vec3, float)
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER(int, Vec3, float, int)
GIVE_WEAPON_TO_CHAR(int, int, int)
GIVE_WEAPON_TO_PLAYER(int, int, int)
GRAB_PHONE(float, float)
HAS_ANIMATION_LOADED(string)
HAS_CAR_BEEN_DAMAGED_BY_WEAPON(int, int)
HAS_CHAR_ATTEMPTED_ATTRACTOR(int)
HAS_CHAR_BEEN_DAMAGED_BY_CHAR(int, int)
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(int, int)
HAS_CHAR_BEEN_PHOTOGRAPHED(int)
HAS_CHAR_BOUGHT_ICE_CREAM(int)
HAS_CHAR_SPOTTED_PLAYER(int, int)
HAS_CUTSCENE_FINISHED(void)
HAS_DEATHARREST_BEEN_EXECUTED(void)
HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3)
HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED(int, int)
HAS_MISSION_AUDIO_FINISHED(int)
HAS_MISSION_AUDIO_LOADED(int)
HAS_MODEL_LOADED(int)
HAS_OBJECT_BEEN_DAMAGED(int)
HAS_OBJECT_COLLIDED_WITH_ANYTHING(int)
HAS_PICKUP_BEEN_COLLECTED(int)
HAS_PLAYER_GOT_WEAPON(int, int)
HAS_RESPRAY_HAPPENED(int)
HAS_SAVE_GAME_FINISHED(void)
HAS_SPECIAL_CHARACTER_LOADED(int)
HELI_GOTO_COORDS(int, Vec3, int)
INCREASE_PLAYER_MAX_ARMOUR(int, int)
INCREASE_PLAYER_MAX_HEALTH(int, int)
INITIALISE_OBJECT_PATH(int, float)
IS_ANY_PICKUP_AT_COORDS(Vec3)
IS_AREA_OCCUPIED(Vec3, Vec3, int, int, int, int, int)
IS_AUSTRALIAN_GAME(void)
IS_BUTTON_PRESSED(int, int)
IS_CAR_DEAD(int)
IS_CAR_HEALTH_GREATER(int, int)
IS_CAR_IN_AIR_PROPER(int)
IS_CAR_IN_AREA_2D(int, Vec2, Vec2, int)
IS_CAR_IN_AREA_3D(int, Vec3, Vec3, int)
IS_CAR_IN_MISSION_GARAGE(int)
IS_CAR_IN_WATER(int)
IS_CAR_MODEL(int, int)
IS_CAR_ON_FIRE(int)
IS_CAR_ON_SCREEN(int)
IS_CAR_PASSENGER_SEAT_FREE(int, int)
IS_CAR_STOPPED(int)
IS_CAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
IS_CAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
IS_CAR_STUCK(int)
IS_CAR_STUCK_ON_ROOF(int)
IS_CAR_TYRE_BURST(int, int)
IS_CAR_UPRIGHT(int)
IS_CAR_UPSIDEDOWN(int)
IS_CAR_WAITING_FOR_WORLD_COLLISION(int)
IS_CHAR_DEAD(int)
IS_CHAR_DROWNING_IN_WATER(int)
IS_CHAR_DUCKING(int)
IS_CHAR_HEALTH_GREATER(int, int)
IS_CHAR_IN_ANY_CAR(int)
IS_CHAR_IN_ANY_POLICE_VEHICLE(int)
IS_CHAR_IN_AREA_2D(int, Vec2, Vec2, int)
IS_CHAR_IN_AREA_3D(int, Vec3, Vec3, int)
IS_CHAR_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
IS_CHAR_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
IS_CHAR_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
IS_CHAR_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
IS_CHAR_IN_CAR(int, int)
IS_CHAR_IN_CHARS_GROUP(int, int)
IS_CHAR_IN_MODEL(int, int)
IS_CHAR_IN_PLAYERS_GROUP(int, int)
IS_CHAR_IN_WATER(int)
IS_CHAR_IN_ZONE(int, string)
IS_CHAR_LEAVING_VEHICLE_TO_DIE(int)
IS_CHAR_MALE(int)
IS_CHAR_MODEL(int, int)
IS_CHAR_OBJECTIVE_PASSED(int)
IS_CHAR_OBJ_NO_OBJ(int)
IS_CHAR_ON_ANY_BIKE(int)
IS_CHAR_ON_FOOT(int)
IS_CHAR_ON_SCREEN(int)
IS_CHAR_SHOOTING(int)
IS_CHAR_SITTING_IN_ANY_CAR(int)
IS_CHAR_SITTING_IN_CAR(int, int)
IS_CHAR_STOPPED(int)
IS_CHAR_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
IS_CHAR_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
IS_CHAR_STUCK(int)
IS_CHAR_TOUCHING_OBJECT(int, int)
IS_CHAR_WAITING_FOR_WORLD_COLLISION(int)
IS_CHAR_WANDER_PATH_CLEAR(int, Vec3, float)
IS_CURRENT_CHAR_WEAPON(int, int)
IS_CURRENT_PLAYER_WEAPON(int, int)
IS_DEBUG_CAMERA_ON(void)
IS_FRENCH_GAME(void)
IS_GARAGE_CLOSED(int)
IS_GARAGE_OPEN(int)
IS_GERMAN_GAME(void)
IS_ICECREAM_JINGLE_ON(int)
IS_IN_CAR_FIRE_BUTTON_PRESSED(void)
IS_MODEL_AVAILABLE(int)
IS_OBJECT_IN_AREA_3D(int, Vec3, Vec3, int)
IS_OBJECT_IN_WATER(int)
IS_OBJECT_ON_SCREEN(int)
IS_OBJECT_STATIC(int)
IS_PC_VERSION(void)
IS_PLAYER_DEAD(int)
IS_PLAYER_HEALTH_GREATER(int, int)
IS_PLAYER_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_IN_ANY_BOAT(int)
IS_PLAYER_IN_ANY_CAR(int)
IS_PLAYER_IN_ANY_HELI(int)
IS_PLAYER_IN_ANY_PLANE(int)
IS_PLAYER_IN_AREA_2D(int, Vec2, Vec2, int)
IS_PLAYER_IN_AREA_3D(int, Vec3, Vec3, int)
IS_PLAYER_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
IS_PLAYER_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
IS_PLAYER_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
IS_PLAYER_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
IS_PLAYER_IN_CAR(int, int)
IS_PLAYER_IN_FLYING_VEHICLE(int)
IS_PLAYER_IN_INFO_ZONE(int, string)
IS_PLAYER_IN_MODEL(int, int)
IS_PLAYER_IN_REMOTE_MODE(int)
IS_PLAYER_IN_SHORTCUT_TAXI(int)
IS_PLAYER_IN_TAXI(int)
IS_PLAYER_IN_ZONE(int, string)
IS_PLAYER_ON_ANY_BIKE(int)
IS_PLAYER_ON_FOOT(int)
IS_PLAYER_PLAYING(int)
IS_PLAYER_PRESSING_HORN(int)
IS_PLAYER_SHOOTING(int)
IS_PLAYER_SHOOTING_IN_AREA(int, Vec3, float, int)
IS_PLAYER_SITTING_IN_ANY_CAR(int)
IS_PLAYER_SITTING_IN_CAR(int, int)
IS_PLAYER_STOPPED(int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D(int, Vec2, Vec2, float, int)
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D(int, Vec3, Vec3, float, int)
IS_PLAYER_STOPPED_IN_AREA_2D(int, Vec2, Vec2, int)
IS_PLAYER_STOPPED_IN_AREA_3D(int, Vec3, Vec3, int)
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D(int, Vec2, Vec2, int)
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D(int, Vec3, Vec3, int)
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D(int, Vec2, Vec2, int)
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D(int, Vec3, Vec3, int)
IS_PLAYER_TARGETTING_CHAR(int, int)
IS_PLAYER_TOUCHING_VEHICLE(int, int)
IS_PLAYER_WEARING(int, string)
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(Vec3, Vec3)
IS_POINT_ON_SCREEN(Vec3, float)
IS_SCORE_GREATER(int, int)
IS_SCRIPT_FIRE_EXTINGUISHED(int)
IS_SNIPER_BULLET_IN_AREA(Vec3, Vec3)
IS_WANTED_LEVEL_GREATER(int, int)
LEAVE_GROUP(int)
LOAD_ALL_MODELS_NOW(void)
LOAD_AND_LAUNCH_MISSION_INTERNAL(int)
LOAD_CUTSCENE(string)
LOAD_END_OF_GAME_TUNE(void)
LOAD_MISSION_AUDIO(int, string)
LOAD_MISSION_TEXT(string)
LOAD_SCENE(Vec3)
LOAD_SPECIAL_CHARACTER(int, string)
LOAD_SPECIAL_MODEL(int, string)
LOAD_SPLASH_SCREEN(string)
LOAD_SPRITE(int, string)
LOAD_TEXTURE_DICTIONARY(string)
LOAD_UNCOMPRESSED_ANIM(string)
LOCATE_CAR_2D(int, Vec2, Vec2, int)
LOCATE_CAR_3D(int, Vec3, Vec3, int)
LOCATE_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)
LOCATE_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)
LOCATE_CHAR_ANY_MEANS_CAR_2D(int, int, Vec2, int)
LOCATE_CHAR_ANY_MEANS_CAR_3D(int, int, Vec3, int)
LOCATE_CHAR_ANY_MEANS_CHAR_2D(int, int, Vec2, int)
LOCATE_CHAR_ANY_MEANS_CHAR_3D(int, int, Vec3, int)
LOCATE_CHAR_ANY_MEANS_OBJECT_2D(int, int, Vec2, int)
LOCATE_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)
LOCATE_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)
LOCATE_CHAR_IN_CAR_CAR_2D(int, int, Vec2, int)
LOCATE_CHAR_IN_CAR_CAR_3D(int, int, Vec3, int)
LOCATE_CHAR_IN_CAR_CHAR_2D(int, int, Vec2, int)
LOCATE_CHAR_IN_CAR_CHAR_3D(int, int, Vec3, int)
LOCATE_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)
LOCATE_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)
LOCATE_CHAR_ON_FOOT_CAR_2D(int, int, Vec2, int)
LOCATE_CHAR_ON_FOOT_CAR_3D(int, int, Vec3, int)
LOCATE_CHAR_ON_FOOT_CHAR_2D(int, int, Vec2, int)
LOCATE_CHAR_ON_FOOT_CHAR_3D(int, int, Vec3, int)
LOCATE_CHAR_ON_FOOT_OBJECT_2D(int, int, Vec2, int)
LOCATE_OBJECT_2D(int, Vec2, Vec2, int)
LOCATE_OBJECT_3D(int, Vec3, Vec3, int)
LOCATE_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)
LOCATE_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)
LOCATE_PLAYER_ANY_MEANS_CAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_ANY_MEANS_CAR_3D(int, int, Vec3, int)
LOCATE_PLAYER_ANY_MEANS_CHAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_ANY_MEANS_CHAR_3D(int, int, Vec3, int)
LOCATE_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)
LOCATE_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)
LOCATE_PLAYER_IN_CAR_CAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_IN_CAR_CAR_3D(int, int, Vec3, int)
LOCATE_PLAYER_IN_CAR_CHAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_IN_CAR_CHAR_3D(int, int, Vec3, int)
LOCATE_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)
LOCATE_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)
LOCATE_PLAYER_ON_FOOT_CAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_ON_FOOT_CAR_3D(int, int, Vec3, int)
LOCATE_PLAYER_ON_FOOT_CHAR_2D(int, int, Vec2, int)
LOCATE_PLAYER_ON_FOOT_CHAR_3D(int, int, Vec3, int)
LOCATE_STOPPED_CAR_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_CAR_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_CHAR_ANY_MEANS_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_CHAR_ANY_MEANS_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_CHAR_IN_CAR_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_CHAR_IN_CAR_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_CHAR_ON_FOOT_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_CHAR_ON_FOOT_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_PLAYER_ANY_MEANS_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_PLAYER_ANY_MEANS_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_PLAYER_IN_CAR_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_PLAYER_IN_CAR_3D(int, Vec3, Vec3, int)
LOCATE_STOPPED_PLAYER_ON_FOOT_2D(int, Vec2, Vec2, int)
LOCATE_STOPPED_PLAYER_ON_FOOT_3D(int, Vec3, Vec3, int)
LOCK_CAR_DOORS(int, int)
MAKE_HELI_COME_CRASHING_DOWN(int)
MAKE_OBJECT_TARGETTABLE(int)
MAKE_PLAYER_FIRE_PROOF(int, int)
MAKE_PLAYER_SAFE_FOR_CUTSCENE(int)
MARK_CAR_AS_CONVOY_CAR(int, int)
MARK_CAR_AS_NO_LONGER_NEEDED(int)
MARK_CHAR_AS_NO_LONGER_NEEDED(int)
MARK_MODEL_AS_NO_LONGER_NEEDED(int)
MARK_OBJECT_AS_NO_LONGER_NEEDED(int)
MISSION_HAS_FINISHED(void)
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(int)
OPEN_GARAGE(int)
OVERRIDE_NEXT_RESTART(Vec3, float)
PLACE_OBJECT_RELATIVE_TO_CAR(int, int, Vec3)
PLANE_GOTO_COORDS(int, Vec3, int)
PLAYER_LOOK_AT_CHAR_ALWAYS(int, int)
PLAYER_MADE_PROGRESS(int)
PLAY_ANNOUNCEMENT(int)
PLAY_END_OF_GAME_TUNE(void)
PLAY_MISSION_AUDIO(int)
PLAY_MISSION_PASSED_TUNE(int)
POINT_CAMERA_AT_CAR(int, int, int)
POINT_CAMERA_AT_CHAR(int, int, int)
POINT_CAMERA_AT_PLAYER(int, int, int)
POINT_CAMERA_AT_POINT(Vec3, int)
POLICE_RADIO_MESSAGE(Vec3)
POP_CAR_BOOT(int)
POP_CAR_BOOT_USING_PHYSICS(int)
PRINT_BIG(string, int, int)
PRINT_BIG_Q(string, int, int)
PRINT_HELP(string)
PRINT_HELP_FOREVER(string)
PRINT_NOW(string, int, int)
PRINT_STRING_IN_STRING_NOW(string, string, int, int)
PRINT_WITH_2_NUMBERS_BIG(string, int, int, int, int)
PRINT_WITH_2_NUMBERS_NOW(string, int, int, int, int)
PRINT_WITH_3_NUMBERS(string, int, int, int, int, int)
PRINT_WITH_4_NUMBERS(string, int, int, int, int, int, int)
PRINT_WITH_6_NUMBERS(string, int, int, int, int, int, int, int, int)
PRINT_WITH_NUMBER(string, int, int, int)
PRINT_WITH_NUMBER_BIG(string, int, int, int)
PRINT_WITH_NUMBER_NOW(string, int, int, int)
READ_KILL_FRENZY_STATUS(void)
REGISTER_AMBULANCE_LEVEL(int)
REGISTER_BEST_POSITION(int, int)
REGISTER_CRIMINAL_CAUGHT(void)
REGISTER_FASTEST_TIME(int, int)
REGISTER_FIRE_EXTINGUISHED(void)
REGISTER_FIRE_LEVEL(int)
REGISTER_HIGHEST_SCORE(int, int)
REGISTER_JUMP_DISTANCE(float)
REGISTER_JUMP_FLIPS(int)
REGISTER_JUMP_HEIGHT(float)
REGISTER_JUMP_SPINS(int)
REGISTER_JUMP_STUNT(int)
REGISTER_LIFE_SAVED(void)
REGISTER_MISSION_GIVEN(void)
REGISTER_MISSION_PASSED(string)
REGISTER_MONEY_MADE_TAXI(int)
REGISTER_ODDJOB_MISSION_PASSED(void)
REGISTER_PASSENGER_DROPPED_OFF_TAXI(void)
REGISTER_UNIQUE_JUMP_FOUND(void)
REGISTER_VIGILANTE_LEVEL(int)
RELEASE_WEATHER(void)
REMOVE_ALL_CHAR_WEAPONS(int)
REMOVE_ALL_PLAYER_WEAPONS(int)
REMOVE_ALL_SCRIPT_FIRES(void)
REMOVE_ANIMATION(string)
REMOVE_BLIP(int)
REMOVE_CHAR_ELEGANTLY(int)
REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE(void)
REMOVE_PARTICLE_EFFECTS_IN_AREA(Vec3, Vec3)
REMOVE_PICKUP(int)
REMOVE_RC_BUGGY(void)
REMOVE_ROUTE(int)
REMOVE_SCRIPT_FIRE(int)
REMOVE_SOUND(int)
REMOVE_SPHERE(int)
REMOVE_STUCK_CAR_CHECK(int)
REMOVE_TEXTURE_DICTIONARY(void)
REMOVE_UPSIDEDOWN_CAR_CHECK(int)
REQUEST_ANIMATION(string)
REQUEST_COLLISION(float, float)
REQUEST_MODEL(int)
RESET_HAVOC_CAUSED_BY_PLAYER(int)
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER(void)
RESTORE_CAMERA(void)
RESTORE_CAMERA_JUMPCUT(void)
RESTORE_CLOCK(void)
ROTATE_OBJECT(int, float, float, int)
SCRIPT_NAME(string)
SET_ALLOW_HURRICANES(int)
SET_ALL_CARS_CAN_BE_DAMAGED(int)
SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR(int)
SET_ALL_TAXIS_HAVE_NITRO(int)
SET_ANIM_GROUP_FOR_CHAR(int, int)
SET_AREA_VISIBLE(int)
SET_BOAT_CRUISE_SPEED(int, float)
SET_CAMERA_BEHIND_PLAYER(void)
SET_CAMERA_IN_FRONT_OF_PLAYER(void)
SET_CAMERA_ZOOM(int)
SET_CAN_BURST_CAR_TYRES(int, int)
SET_CAN_RESPRAY_CAR(int, int)
SET_CAR_AVOID_LEVEL_TRANSITIONS(int, int)
SET_CAR_CAN_BE_DAMAGED(int, int)
SET_CAR_CHANGE_LANE(int, int)
SET_CAR_COORDINATES(int, Vec3)
SET_CAR_CRUISE_SPEED(int, float)
SET_CAR_DENSITY_MULTIPLIER(float)
SET_CAR_DRIVING_STYLE(int, int)
SET_CAR_FORWARD_SPEED(int, float)
SET_CAR_HEADING(int, float)
SET_CAR_HEALTH(int, int)
SET_CAR_HEAVY(int, int)
SET_CAR_MISSION(int, int)
SET_CAR_MODEL_COMPONENTS(int, int, int)
SET_CAR_ONLY_DAMAGED_BY_PLAYER(int, int)
SET_CAR_PROOFS(int, int, int, int, int, int)
SET_CAR_RAM_CAR(int, int)
SET_CAR_RANDOM_ROUTE_SEED(int, int)
SET_CAR_STATUS(int, int)
SET_CAR_STRAIGHT_LINE_DISTANCE(int, int)
SET_CAR_STRONG(int, int)
SET_CAR_TEMP_ACTION(int, int, int)
SET_CAR_TRACTION(int, float)
SET_CAR_WATERTIGHT(int, int)
SET_CHARS_CHATTING(int, int, int)
SET_CHAR_ACCURACY(int, int)
SET_CHAR_ANSWERING_MOBILE(int, int)
SET_CHAR_AS_LEADER(int, int)
SET_CHAR_AS_PLAYER_FRIEND(int, int, int)
SET_CHAR_BLEEDING(int, int)
SET_CHAR_CANT_BE_DRAGGED_OUT(int, int)
SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG(int, int, int)
SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(int, int)
SET_CHAR_CEASE_ATTACK_TIMER(int, int)
SET_CHAR_COORDINATES(int, Vec3)
SET_CHAR_CROUCH(int, int, int)
SET_CHAR_CROUCH_WHEN_THREATENED(int, int)
SET_CHAR_DROWNS_IN_WATER(int, int)
SET_CHAR_FRIGHTENED_IN_JACKED_CAR(int, int)
SET_CHAR_HEADING(int, float)
SET_CHAR_HEALTH(int, int)
SET_CHAR_HEED_THREATS(int, int)
SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS(int, int)
SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT(int, int)
SET_CHAR_IS_CHRIS_CRIMINAL(int, int)
SET_CHAR_MONEY(int, int)
SET_CHAR_NEVER_TARGETTED(int, int)
SET_CHAR_OBJ_AIM_GUN_AT_CHAR(int, int)
SET_CHAR_OBJ_BUY_ICE_CREAM(int, int)
SET_CHAR_OBJ_DESTROY_CAR(int, int)
SET_CHAR_OBJ_DESTROY_OBJECT(int, int)
SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER(int, int)
SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER(int, int)
SET_CHAR_OBJ_FLEE_CAR(int, int)
SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS(int, int)
SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE(int)
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS(int, int)
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE(int, int)
SET_CHAR_OBJ_FOLLOW_ROUTE(int, int, int)
SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT(int, int)
SET_CHAR_OBJ_GOTO_COORD_ON_FOOT(int, float, float)
SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT(int, int)
SET_CHAR_OBJ_GUARD_SPOT(int, Vec3)
SET_CHAR_OBJ_HAIL_TAXI(int)
SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS(int, int)
SET_CHAR_OBJ_KILL_CHAR_ON_FOOT(int, int)
SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS(int, int)
SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT(int, int)
SET_CHAR_OBJ_LEAVE_ANY_CAR(int)
SET_CHAR_OBJ_LEAVE_CAR(int, int)
SET_CHAR_OBJ_NO_OBJ(int)
SET_CHAR_OBJ_RUN_TO_COORD(int, float, float)
SET_CHAR_OBJ_SPRINT_TO_COORD(int, float, float)
SET_CHAR_OBJ_STEAL_ANY_CAR(int)
SET_CHAR_OBJ_WAIT_ON_FOOT(int)
SET_CHAR_OBJ_WALK_TO_CHAR(int, int)
SET_CHAR_ONLY_DAMAGED_BY_PLAYER(int, int)
SET_CHAR_PERSONALITY(int, int)
SET_CHAR_PROOFS(int, int, int, int, int, int)
SET_CHAR_RUNNING(int, int)
SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT(int)
SET_CHAR_STAY_IN_CAR_WHEN_JACKED(int, int)
SET_CHAR_STAY_IN_SAME_PLACE(int, int)
SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY(int, int)
SET_CHAR_SUFFERS_CRITICAL_HITS(int, int)
SET_CHAR_THREAT_SEARCH(int, int)
SET_CHAR_USE_PEDNODE_SEEK(int, int)
SET_CHAR_VISIBLE(int, int)
SET_CHAR_WAIT_STATE(int, int, int)
SET_COLLECTABLE1_TOTAL(int)
SET_CURRENT_CHAR_WEAPON(int, int)
SET_CURRENT_PLAYER_WEAPON(int, int)
SET_CUTSCENE_ANIM(int, string)
SET_CUTSCENE_ANIM_TO_LOOP(string)
SET_CUTSCENE_OFFSET(Vec3)
SET_DEATHARREST_STATE(int)
SET_DRUNK_INPUT_DELAY(int, int)
SET_ENABLE_RC_DETONATE(int)
SET_ENABLE_RC_DETONATE_ON_CONTACT(int)
SET_ENTER_CAR_RANGE_MULTIPLIER(float)
SET_EVERYONE_IGNORE_PLAYER(int, int)
SET_EXTRA_COLOURS(int, int)
SET_FADING_COLOUR(int, int, int)
SET_FIXED_CAMERA_POSITION(Vec3, Vec3)
SET_FREE_HEALTH_CARE(int, int)
SET_FREE_RESPRAYS(int)
SET_GANG_ATTACK_PLAYER_WITH_COPS(int, int)
SET_GANG_CAR_MODEL(int, int)
SET_GANG_PED_MODELS(int, int, int)
SET_GANG_WEAPONS(int, int, int)
SET_GARAGE(Vec3, Vec3, float, float, int)
SET_GENERATE_CARS_AROUND_CAMERA(int)
SET_HELI_ORIENTATION(int, float)
SET_HELI_STABILISER(int, int)
SET_INTERPOLATION_PARAMETERS(float, int)
SET_JAMES_CAR_ON_PATH_TO_PLAYER(int)
SET_LOAD_COLLISION_FOR_CAR_FLAG(int, int)
SET_LOAD_COLLISION_FOR_CHAR_FLAG(int, int)
SET_LONGEST_TIME_IN_BLOOD_RING(int)
SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE(int, int)
SET_MAX_WANTED_LEVEL(int)
SET_MISSION_AUDIO_POSITION(int, Vec3)
SET_MUSIC_DOES_FADE(int)
SET_NEAR_CLIP(float)
SET_OBJECT_AREA_VISIBLE(int, int)
SET_OBJECT_COLLISION(int, int)
SET_OBJECT_COORDINATES(int, Vec3)
SET_OBJECT_DRAW_LAST(int, int)
SET_OBJECT_DYNAMIC(int, int)
SET_OBJECT_HEADING(int, float)
SET_OBJECT_PATH_POSITION(int, float)
SET_OBJECT_PATH_SPEED(int, float)
SET_OBJECT_RECORDS_COLLISIONS(int, int)
SET_OBJECT_ROTATION(int, Vec3)
SET_OBJECT_ROTATION_VELOCITY(int, Vec3)
SET_OBJECT_VELOCITY(int, Vec3)
SET_PED_DENSITY_MULTIPLIER(float)
SET_PLAYER_AMMO(int, int, int)
SET_PLAYER_AS_LEADER(int, int)
SET_PLAYER_AUTO_AIM(int, int)
SET_PLAYER_CAN_DO_DRIVE_BY(int, int)
SET_PLAYER_CONTROL(int, int)
SET_PLAYER_COORDINATES(int, Vec3)
SET_PLAYER_DRUNKENNESS(int, int)
SET_PLAYER_FAST_RELOAD(int, int)
SET_PLAYER_HAS_MET_DEBBIE_HARRY(int)
SET_PLAYER_HEADING(int, float)
SET_PLAYER_HEALTH(int, int)
SET_PLAYER_HOOKER(int, int)
SET_PLAYER_IS_IN_STADIUM(int)
SET_PLAYER_MOOD(int, int, int)
SET_PLAYER_NEVER_GETS_TIRED(int, int)
SET_PLAYER_VISIBLE(int, int)
SET_POLICE_IGNORE_PLAYER(int, int)
SET_PROGRESS_TOTAL(int)
SET_PROPERTY_AS_OWNED(int)
SET_RADIO_CHANNEL(int, int)
SET_RIOT_INTENSITY(int)
SET_ROTATING_GARAGE_DOOR(int)
SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION(Vec3, float)
SET_SHORTCUT_PICKUP_POINT(Vec3, float)
SET_SPRITES_DRAW_BEFORE_FADE(int)
SET_TANK_DETONATE_CARS(int, int)
SET_TARGET_CAR_FOR_MISSION_GARAGE(int, int)
SET_TAXI_LIGHTS(int, int)
SET_TEXT_BACKGROUND(int)
SET_TEXT_CENTRE(int)
SET_TEXT_COLOUR(int, int, int, int)
SET_TEXT_JUSTIFY(int)
SET_TEXT_PROPORTIONAL(int)
SET_TEXT_RIGHT_JUSTIFY(int)
SET_TEXT_SCALE(float, float)
SET_TEXT_WRAPX(float)
SET_THREAT_FOR_PED_TYPE(int, int)
SET_THREAT_REACTION_RANGE_MULTIPLIER(float)
SET_TIME_OF_DAY(int, int)
SET_TIME_SCALE(float)
SET_TONIGHTS_EVENT(int)
SET_TOTAL_NUMBER_OF_KILL_FRENZIES(int)
SET_TOTAL_NUMBER_OF_MISSIONS(int)
SET_UNIQUE_JUMPS_TOTAL(int)
SET_UPSIDEDOWN_CAR_NOT_DAMAGED(int, int)
SET_UP_TAXI_SHORTCUT(Vec3, Vec3, float, float)
SET_VEHICLE_TO_FADE_IN(int, int)
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE(Vec3, float, int, int)
SET_WANTED_MULTIPLIER(float)
SET_ZONE_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)
SET_ZONE_CIVILIAN_CAR_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)
SET_ZONE_GROUP(string, int, int)
SET_ZONE_PED_INFO(string, int, int, int, int, int, int, int, int, int, int, int, int)
SHAKE_CAM(int)
SHUFFLE_CARD_DECKS(int)
SHUT_CHAR_UP(int, int)
SHUT_PLAYER_UP(int, int)
SLIDE_OBJECT(int, Vec3, Vec3, int)
SORT_OUT_OBJECT_COLLISION_WITH_CAR(int, int)
START_CAR_FIRE(int)
START_CHAR_FIRE(int)
START_CREDITS(void)
START_CUTSCENE(void)
START_KILL_FRENZY(string, int, int, int, int, int, int, int, int)
START_OBJECT_ON_PATH(int, int)
START_SCRIPT_FIRE(Vec3)
STOP_CHAR_LOOKING(int)
STOP_CREDITS(void)
STOP_END_OF_GAME_TUNE(void)
STOP_PLAYER_LOOKING(int)
STORE_CAR_CHAR_IS_IN(int)
STORE_CAR_CHAR_IS_IN_NO_SAVE(int)
STORE_CAR_PLAYER_IS_IN(int)
STORE_CAR_PLAYER_IS_IN_NO_SAVE(int)
STORE_CLOCK(void)
STORE_SCORE(int)
STORE_WANTED_LEVEL(int)
SWAP_NEAREST_BUILDING_MODEL(Vec3, float, int, int)
SWITCH_CAR_GENERATOR(int, int)
SWITCH_CAR_SIREN(int, int)
SWITCH_LIFT_CAMERA(int)
SWITCH_PED_ROADS_OFF(Vec3, Vec3)
SWITCH_PED_ROADS_ON(Vec3, Vec3)
SWITCH_ROADS_OFF(Vec3, Vec3)
SWITCH_ROADS_ON(Vec3, Vec3)
SWITCH_RUBBISH(int)
SWITCH_SECURITY_CAMERA(int)
SWITCH_STREAMING(int)
SWITCH_WIDESCREEN(int)
SWITCH_WORLD_PROCESSING(int)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string)
TURN_CAR_TO_FACE_COORD(int, float, float)
TURN_CHAR_TO_FACE_CHAR(int, int)
TURN_CHAR_TO_FACE_COORD(int, Vec3)
TURN_CHAR_TO_FACE_PLAYER(int, int)
TURN_PHONE_OFF(int)
TURN_PHONE_ON(int)
TURN_PLAYER_TO_FACE_CHAR(int, int)
UNDRESS_CHAR(int, string)
UNLOAD_SPECIAL_CHARACTER(int)
UNLOCK_ALL_CAR_DOORS_IN_AREA(Vec3, float)
USE_TEXT_COMMANDS(int)
WANTED_STARS_ARE_FLASHING(void)
WARP_CHAR_FROM_CAR_TO_COORD(int, Vec3)
WARP_CHAR_INTO_CAR(int, int)
WARP_PLAYER_FROM_CAR_TO_COORD(int, Vec3)
WARP_PLAYER_INTO_CAR(int, int)
WAS_CUTSCENE_SKIPPED(void)