OnPlayerJoined: Difference between revisions
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[[OnPlayerJoin|OnPlayerJoin]]<br> | [[OnPlayerJoin|OnPlayerJoin]]<br> | ||
[[OnPlayerJoined|OnPlayerJoined]] | [[OnPlayerJoined|OnPlayerJoined]] | ||
| | |exampleJS = | ||
addEventHandler('OnPlayerJoined', (event, client) => { | addEventHandler('OnPlayerJoined', (event, client) => { | ||
messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); | ||
}); | }); | ||
| | |exampleLua = | ||
addEventHandler('OnPlayerJoined', function(event, client) | addEventHandler('OnPlayerJoined', function(event, client) | ||
messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW) | messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW) | ||
end) | end) | ||
}} | }} |
Revision as of 11:28, 13 August 2021
Event
Server Only
Online and Offline
Not Cancellable
Available since Server 1.0.0
function(Event event, Client client)
The OnPlayerJoined event is invoked when a player has connected to the server.
Parameters
1) | Event | event | The event object for this event. |
2) | Client | client | The client that has connected to the server. |
Attributes
const | This event cannot be cancelled. |
Notes
- The chronological order of player connection events are:.
- OnPlayerConnect.
- OnPlayerJoin.
- OnPlayerJoined.
Examples
Example 1 - JavaScript:
addEventHandler('OnPlayerJoined', (event, client) => { messageClient(`Hello ${client.name}, welcome to my server! 👋`, client, COLOUR_YELLOW); });
Example 2 - Lua:
addEventHandler('OnPlayerJoined', function(event, client) messageClient('Hello ' .. client.name .. ', welcome to my server! 👋', client, COLOUR_YELLOW) end)
Compatibility
There isn't any compatibility information for this event.
Related
Server Related
OnPlayerChat
OnPlayerCommand
OnPlayerConnect
OnPlayerJoin
OnPlayerJoined
OnPlayerQuit