netFlags.defaultExistance: Difference between revisions
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{{ScriptItem | {{ScriptItem | ||
|endpoint = | |offline = false | ||
|endpoint = shared | |||
|type = property | |type = property | ||
|class = | |class = NetFlags | ||
|name = defaultExistance | |name = defaultExistance | ||
|readonly = false | |readonly = false | ||
Line 8: | Line 9: | ||
|returnTypes = bool | |returnTypes = bool | ||
|returnInfo = a boolean representing whether or not this element exists for everyone by default | |returnInfo = a boolean representing whether or not this element exists for everyone by default | ||
|notes = If | |notes = If this is disabled, you can use [[element.setExistsFor|element.setExistsFor]] and [[element.clearExistsFor|element.clearExistsFor]] to manage whether or not the element exists for individual players. | ||
}} | }} |
Latest revision as of 23:36, 21 May 2022
Property
Server and Client
Online Only
Read and Set
bool netFlags.defaultExistance
Value
bool | A boolean representing whether or not this element exists for everyone by default. |
read/set | This property can be changed, as well as read. |
Types
Client
NetFlags
Notes
- If this is disabled, you can use element.setExistsFor and element.clearExistsFor to manage whether or not the element exists for individual players.
Examples
There aren't any examples for this property.
Compatibility
There isn't any compatibility information for this property.
Related
Server Related
netFlags.alwaysExistForSyncer
netFlags.defaultExistance
netFlags.deleting
netFlags.distanceStreaming
netFlags.forcedSyncer
netFlags.findSyncer
netFlags.onAllDimensions
netFlags.onlySyncIfDetached
netFlags.registered
netFlags.sendSync
netFlags.transient
Client Related
netFlags.alwaysExistForSyncer
netFlags.defaultExistance
netFlags.deleting
netFlags.distanceStreaming
netFlags.findSyncer
netFlags.forcedSyncer
netFlags.onAllDimensions
netFlags.onlySyncIfDetached
netFlags.registered
netFlags.sendSync
netFlags.transient