natives.ADD EXPLOSION NO SOUND: Difference between revisions
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ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION_NO_SOUND |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City without sound |notes = Explosion type determines the visual and physical effect. This variant suppresses the explosion sound effect. |re...") |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.ADD_EXPLOSION_NO_SOUND | |name = natives.ADD_EXPLOSION_NO_SOUND | ||
| | |arg1 = int entity Entity handle. | ||
| | |arg2 = Vec3 position World coordinates (x, y, z). | ||
| | |desc = spawns a silent explosion effect at the specified position | ||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 18:16, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.ADD_EXPLOSION_NO_SOUND(int entity, Vec3 position)
The natives.ADD_EXPLOSION_NO_SOUND function is used to spawns a silent explosion effect at the specified position.
Parameters
| 1) | int | entity | Entity handle. |
| 2) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.