natives.HAS GLASS BEEN SHATTERED NEARBY: Difference between revisions
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|name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | |name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | ||
|parameters = Vec3 position | |parameters = Vec3 position | ||
|parameter1 = Vec3 position | |parameter1 = Vec3 position Race position. | ||
|usage = | |usage = checks whether glass has been shattered near the specified position | ||
|return1 = void | |return1 = void | ||
|returnFail1 = void | |returnFail1 = void | ||
}} | }} | ||
Latest revision as of 11:53, 13 June 2026
natives.HAS_GLASS_BEEN_SHATTERED_NEARBY
Signature: void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)
Usage: checks whether glass has been shattered near the specified position
Parameters
- Vec3 position Race position.
Return
void
On failure: void