Types: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
* {{Side|client=1}} <code>GUIPage</code> - gui page | * {{Side|client=1}} <code>GUIPage</code> - gui page | ||
* {{Side|client=1}} <code>GUIWindow</code> - gui window | * {{Side|client=1}} <code>GUIWindow</code> - gui window | ||
* {{Side|shared=1}} <code>Matrix4x4</code> - matrix of 4 by 4 numbers | * {{Side|shared=1}} <code>Matrix4x4</code> - matrix of 4 by 4 decimal numbers | ||
* {{Side|shared=1}} <code>ReflectedFunction</code> - reflected function | * {{Side|shared=1}} <code>ReflectedFunction</code> - reflected function | ||
* {{Side|shared=1}} <code>Resource</code> - resource | * {{Side|shared=1}} <code>Resource</code> - resource | ||
Line 38: | Line 38: | ||
** {{Side|client=1}} <code>Texture</code> - texture - derives from <code>Surface</code> | ** {{Side|client=1}} <code>Texture</code> - texture - derives from <code>Surface</code> | ||
* {{Side|shared=1}} <code>Timer</code> - timer | * {{Side|shared=1}} <code>Timer</code> - timer | ||
* {{Side|shared=1}} <code>Vec2</code> - vector of 2 numbers | * {{Side|shared=1}} <code>Vec2</code> - vector of 2 decimal numbers | ||
* {{Side|shared=1}} <code>Vec3</code> - vector of 3 numbers | * {{Side|shared=1}} <code>Vec3</code> - vector of 3 decimal numbers | ||
* {{Side|shared=1}} <code>XmlDocument</code> - xml document | * {{Side|shared=1}} <code>XmlDocument</code> - xml document | ||
* {{Side|shared=1}} <code>XmlElement</code> - xml element | * {{Side|shared=1}} <code>XmlElement</code> - xml element |
Revision as of 21:53, 11 June 2022
This page hosts a list of used data types for scripting.
Types
These types are used in Scripting.
A Shared
type means that the type is available to be used on both the server and the client in scripting.
Shared
Client
- client representationClient
Effect
- effect (FX)Shared
Element
- elementShared
Blip
- blipShared
Entity
- entityShared
Building
- building (GTA Building)Shared
Physical
- object that interacts with physicsShared
Object
- placeable objectShared
Ped
- pedestrianShared
Player
- player
Shared
Vehicle
- any vehicleShared
Train
- train
Shared
Marker
- markerShared
Pickup
- pickup
Shared
Event
- eventShared
CancellableEvent
- cancellable eventShared
KeyEvent
- key vent
Client
Font
- fontClient
GUIElement
- gui elementClient
GUIHtmlElement
- gui html elementClient
GUIHtmlView
- gui html viewClient
GUIPage
- gui pageClient
GUIWindow
- gui windowShared
Matrix4x4
- matrix of 4 by 4 decimal numbersShared
ReflectedFunction
- reflected functionShared
Resource
- resourceClient
Sound
Shared
Stream
Client
Surface
Client
RenderTarget
- client representation - derives fromSurface
Client
Texture
- texture - derives fromSurface
Shared
Timer
- timerShared
Vec2
- vector of 2 decimal numbersShared
Vec3
- vector of 3 decimal numbersShared
XmlDocument
- xml documentShared
XmlElement
- xml element
Types Derived From Element
Types derived from type Element, as shown in the list above.
Blip : Element
Building : Entity : Element
Marker : Element
Object : Physical : Entity : Element
Pickup : Element
Player : Ped : Physical : Entity : Element
Train : Vehicle : Physical : Entity : Element
Abstract Base Types
These types aren't used directly in Scripting. They just represent abstract types used behind the scenes.
Surface
- Anything that is drawable (RenderTarget
,Texture
)
Scripting-Language Types
These scripting-language types are used in the scripting interface.
Scalar types.
bool
- Also known asboolean
.float
-Number
if the scripting language only uses 1 numerical type for ints and floats.function
- For callbacks.int
-Number
if the scripting language only uses 1 numerical type for ints and floats.null
- Also known asnil
.object
- For elements.Userdata
if Lua.string
undefined
- Used in JS.
Container types.
array<Type>
-Table
if Lua. Keys start at 1 if Lua, otherwise keys start at 0.dictionary<KeyType,ValueType>
-Table
if Lua.
Other types.
void
- Represents no arguments or no returns.
Previous Versions
Type Civilian
was removed. All functionality from type Civilian
was moved to type Ped
.
Type Transformable
was removed. All functionality from type Transformable
was moved to type Element
.