natives.OVERRIDE NEXT RESTART: Difference between revisions

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(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.OVERRIDE_NEXT_RESTART
|name = natives.OVERRIDE_NEXT_RESTART
|parameters = Vec3 position, float heading
|arg1 = Vec3 position World coordinates (x, y, z).
|parameter1 = Vec3 position World position (Vector3).
|arg2 = float entity Entity handle.
|parameter2 = float heading Heading angle in degrees.
|desc = overrides the default respawn point for the next player death
|usage = Override the next restart point.
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 19:43, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.OVERRIDE_NEXT_RESTART(Vec3 position, float entity)
The natives.OVERRIDE_NEXT_RESTART function is used to overrides the default respawn point for the next player death.

Parameters

1) Vec3 position World coordinates (x, y, z).
2) float entity Entity handle.

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.