natives.POINT CAMERA AT POINT: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.POINT_CAMERA_AT_POINT | |name = natives.POINT_CAMERA_AT_POINT | ||
| | |arg1 = Vec3 position World coordinates (x, y, z). | ||
|arg2 = int camera Entity handle. | |||
| | |desc = points the camera at a specific world position | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 19:45, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.POINT_CAMERA_AT_POINT(Vec3 position, int camera)
The natives.POINT_CAMERA_AT_POINT function is used to points the camera at a specific world position.
Parameters
| 1) | Vec3 | position | World coordinates (x, y, z). |
| 2) | int | camera | Entity handle. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
gta.cameraInterior
gta.cameraMatrix
gta.cameraTarget
gta.fadeCamera
gta.fading
gta.restoreCamera
gta.setCameraLookAt
gta.setCameraLookAtEntity
gta.setCameraMatrix
gta.setCameraTarget
gta.setGenerateCarsAroundCamera
gta.updateCamera