natives.GENERATE RANDOM FLOAT IN RANGE: Difference between revisions

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|type = function
|type = function
|name = natives.GENERATE_RANDOM_FLOAT_IN_RANGE
|name = natives.GENERATE_RANDOM_FLOAT_IN_RANGE
|parameters = int ped, Vec2 position
|parameters = float min, float max
|parameter1 = int ped Target character in the game world.
|parameter1 = float min Minimum corner of the area.
|parameter2 = Vec2 position The position vector.
|parameter2 = float max Maximum corner of the area.
|usage = execute random float in range routine.
|usage = generates a random floating-point number between two values
|return1 = void
|return1 = void
|returnFail1 = void
|returnFail1 = void
}}
}}

Latest revision as of 09:15, 12 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.GENERATE_RANDOM_FLOAT_IN_RANGE(float min, float max)
The natives.GENERATE_RANDOM_FLOAT_IN_RANGE function is used to generates a random floating-point number between two values.

Parameters

1) float min Minimum corner of the area.
2) float max Maximum corner of the area.

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.