natives.HAS GLASS BEEN SHATTERED NEARBY: Difference between revisions
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | |name = natives.HAS_GLASS_BEEN_SHATTERED_NEARBY | ||
| | |arg1 = Vec3 position World coordinates (x, y, z). | ||
|desc = checks whether glass has been shattered near the specified position | |||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 18:59, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)
The natives.HAS_GLASS_BEEN_SHATTERED_NEARBY function is used to checks whether glass has been shattered near the specified position.
Parameters
| 1) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.