natives.LOAD MISSION AUDIO: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.LOAD_MISSION_AUDIO | |name = natives.LOAD_MISSION_AUDIO | ||
| | |arg1 = int entity Entity handle. | ||
|arg2 = string name Name string. | |||
| | |desc = loads mission audio | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 19:28, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.LOAD_MISSION_AUDIO(int entity, string name)
The natives.LOAD_MISSION_AUDIO function is used to loads mission audio.
Parameters
| 1) | int | entity | Entity handle. |
| 2) | string | name | Name string. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
gta.cancelMission
gta.onMission
gta.startMission