natives.IS CHAR IN AREA 2D: Difference between revisions

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(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.IS_CHAR_IN_AREA_2D
|name = natives.IS_CHAR_IN_AREA_2D
|parameters = int char, Vec2 position, Vec2 position, int flag
|arg1 = int char Character handle.
|parameter1 = int char Character handle to act upon.
|arg2 = Vec2 position World coordinates (x, y).
|parameter2 = Vec2 position 2D coordinates (x, y).
|arg3 = Vec2 position World coordinates (x, y).
|parameter3 = Vec2 position 2D coordinates (x, y).
|arg4 = int flag Flag value (0 or 1).
|parameter4 = int flag Flag/enable state (0 or 1).
|desc = checks whether char in area 2d
|usage = checks whether char in area 2d
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}

Latest revision as of 19:06, 13 June 2026

Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.IS_CHAR_IN_AREA_2D(int char, Vec2 position, Vec2 position, int flag)
The natives.IS_CHAR_IN_AREA_2D function is used to checks whether char in area 2d.

Parameters

1) int char Character handle.
2) Vec2 position World coordinates (x, y).
3) Vec2 position World coordinates (x, y).
4) int flag Flag value (0 or 1).

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.