natives.SET CHAR PROOFS: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.SET_CHAR_PROOFS | |name = natives.SET_CHAR_PROOFS | ||
| | |arg1 = int char Character handle. | ||
|arg2 = int bullet Bullet proof flag (0 or 1). | |||
| | |arg3 = int fire Fire proof flag (0 or 1). | ||
| | |arg4 = int explosion Explosion proof flag (0 or 1). | ||
| | |arg5 = int collision Collision proof flag (0 or 1). | ||
| | |arg6 = int melee Melee proof flag (0 or 1). | ||
| | |desc = sets the char proofs | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 20:00, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.SET_CHAR_PROOFS(int char, int bullet, int fire, int explosion, int collision, int melee)
The natives.SET_CHAR_PROOFS function is used to sets the char proofs.
Parameters
| 1) | int | char | Character handle. |
| 2) | int | bullet | Bullet proof flag (0 or 1). |
| 3) | int | fire | Fire proof flag (0 or 1). |
| 4) | int | explosion | Explosion proof flag (0 or 1). |
| 5) | int | collision | Collision proof flag (0 or 1). |
| 6) | int | melee | Melee proof flag (0 or 1). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.