audio.createSound: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{ScriptItem2 | ||
| | |name = audio.createSound | ||
|side = client | |||
|type = function | |type = function | ||
| | |games = iii vc sa iv | ||
| | |desc = add a sound that optionally loops | ||
| | |arg1 = Stream audioData The stream of audio data. | ||
|arg2 = bool loop Whether to play the sound repeatedly. | |||
| | |return = Sound a sound object | ||
| | |freturn = void | ||
| | |||
}} | }} |
Latest revision as of 20:36, 19 November 2022
Function
Client Only
Online and Offline
Available since Client 1.0.0
Sound audio.createSound(Stream audioData, bool loop)
The audio.createSound function is used to add a sound that optionally loops.
Parameters
1) | Stream | audioData | The stream of audio data. |
2) | bool | loop | Whether to play the sound repeatedly. |
Return
Sound | A sound object. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.