graphics.loadPNG: Difference between revisions
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|returnTypes = Texture | |returnTypes = Texture | ||
|returnInfo = the texture object | |returnInfo = the texture object | ||
|parameters = Stream stream | |parameters = Stream stream OR Sting url | ||
|parameter1 = Stream stream The stream | |parameter1 = Stream stream The [[ResourceFiles|file stream]] of the PNG file, or String with a URL to a PNG file | ||
|returnFail1 = bool false | |returnFail1 = bool false | ||
|notes = The first parameter can be either a [[ResourceFiles|file stream]], or a URL to a file on the internet.<br> | |||
When using a URL, the file must be accessible by the '''client'''. The client will use it's own connection to grab the file, which means it must be publicly available. | |||
}} | }} |
Latest revision as of 10:16, 4 August 2025
Function
Client Only
Online and Offline
Available since Client 1.0.0
Texture graphics.loadPNG(Stream stream OR Sting url)
The graphics.loadPNG function is used to create a texture object from a stream containing PNG data.
Parameters
1) | Stream | stream | The file stream of the PNG file, or String with a URL to a PNG file. |
Return
Texture | The texture object. |
Notes
- The first parameter can be either a file stream, or a URL to a file on the internet.
- When using a URL, the file must be accessible by the client. The client will use it's own connection to grab the file, which means it must be publicly available.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.