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ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...") |
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|type = function | |type = function | ||
|name = natives.drawCheckpoint | |name = natives.drawCheckpoint | ||
|parameters = | |parameters = Vec3 position, float radius, int r, int g, int b, int a | ||
|parameter1 = | |parameter1 = Vec3 position Coordinates of the checkpoint (x, y, z) | ||
|parameter2 = float radius Radius of the checkpoint circle | |||
|parameter3 = int r Red component (0–255) | |||
| | |parameter4 = int g Green component (0–255) | ||
| | |parameter5 = int b Blue component (0–255) | ||
| | |parameter6 = int a Alpha component (0–255) | ||
| | |usage = Draws a visual checkpoint marker at the given coordinates | ||
| | |||
|usage = | |||
|notes = | |notes = | ||
- Must be called inside a rendering event such as [[OnDrawnHUD]] so the marker is drawn each frame | - Must be called inside a rendering event such as [[OnDrawnHUD]] so the marker is drawn each frame | ||
- Color and radius allow customization of the checkpoint’s appearance | - Color and radius allow customization of the checkpoint’s appearance | ||
|return1 = void | |return1 = void | ||
|exampleJS = | |exampleJS = | ||
const pos = new Vec3(100.0, 200.0, 20.0); | |||
natives.drawCheckpoint(pos, 3.0, 255, 0, 0, 200); | |||
}} | }} | ||
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