natives.CHAR SET IDLE: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ScriptItem | {{ScriptItem | ||
|endpoint = client | |endpoint = client | ||
| Line 20: | Line 4: | ||
|type = function | |type = function | ||
|name = natives.CHAR_SET_IDLE | |name = natives.CHAR_SET_IDLE | ||
|parameters = | |parameters = int ped | ||
|usage = | |parameter1 = int ped Character handle to act upon. | ||
|usage = forces a character to enter its idle animation state | |||
|return1 = void | |return1 = void | ||
|returnFail1 = void | |returnFail1 = void | ||
}} | }} | ||
Revision as of 11:43, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.CHAR_SET_IDLE(int ped)
The natives.CHAR_SET_IDLE function is used to forces a character to enter its idle animation state.
Parameters
| 1) | int | ped | Character handle to act upon. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.