natives.ADD EXPLOSION: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.ADD_EXPLOSION | |name = natives.ADD_EXPLOSION | ||
| | |arg1 = int type Type identifier. | ||
|arg2 = Vec3 position World coordinates (x, y, z). | |||
| | |desc = add explosion in Vice City | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 18:16, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.ADD_EXPLOSION(int type, Vec3 position)
The natives.ADD_EXPLOSION function is used to add explosion in Vice City.
Parameters
| 1) | int | type | Type identifier. |
| 2) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.