natives.DRAW SPRITE: Difference between revisions
Jump to navigation
Jump to search
(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
||
| Line 1: | Line 1: | ||
{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.DRAW_SPRITE | |name = natives.DRAW_SPRITE | ||
| | |arg1 = int entity Entity handle. | ||
|arg2 = Vec3 position2 Second set of coordinates (x, y, z). | |||
| | |arg3 = float value Value. | ||
| | |arg4 = int entity Entity handle. | ||
| | |arg5 = int entity Entity handle. | ||
| | |arg6 = int entity Entity handle. | ||
| | |arg7 = int entity Entity handle. | ||
| | |desc = draws sprite | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 18:45, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.DRAW_SPRITE(int entity, Vec3 position2, float value, int entity, int entity, int entity, int entity)
The natives.DRAW_SPRITE function is used to draws sprite.
Parameters
| 1) | int | entity | Entity handle. |
| 2) | Vec3 | position2 | Second set of coordinates (x, y, z). |
| 3) | float | value | Value. |
| 4) | int | entity | Entity handle. |
| 5) | int | entity | Entity handle. |
| 6) | int | entity | Entity handle. |
| 7) | int | entity | Entity handle. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.