natives.IS PLAYER STOPPED IN ANGLED AREA 3D: Difference between revisions

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Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
 
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{{ScriptItem
{{ScriptItem2
|endpoint = client
|side = client
|games = vc
|games = vc
|type = function
|type = function
|name = natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
|name = natives.IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
|parameters = int player, Vec3 pos2, Vec3 pos3, float angle, int flag
|arg1 = int player Player handle.
|parameter1 = int player Player handle.
|arg2 = Vec3 pos2 Second set of coordinates (x, y, z).
|parameter2 = Vec3 pos2 Second set of coordinates (x, y, z).
|arg3 = Vec3 pos3 Pos3.
|parameter3 = Vec3 pos3 Pos3.
|arg4 = float angle Angle in degrees.
|parameter4 = float angle Angle in degrees.
|arg5 = int flag Flag value (0 or 1).
|parameter5 = int flag Flag value (0 or 1).
|desc = checks whether player stopped in angled area 3d
|usage = checks whether player stopped in angled area 3d
|return1 = void
|return1 = void
|returnFail1 = void
}}
}}
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