natives.IS POINT ON SCREEN: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.IS_POINT_ON_SCREEN | |name = natives.IS_POINT_ON_SCREEN | ||
| | |arg1 = Vec3 position World coordinates (x, y, z). | ||
|arg2 = float entity Entity handle. | |||
| | |desc = checks whether point on screen | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 19:26, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.IS_POINT_ON_SCREEN(Vec3 position, float entity)
The natives.IS_POINT_ON_SCREEN function is used to checks whether point on screen.
Parameters
| 1) | Vec3 | position | World coordinates (x, y, z). |
| 2) | float | entity | Entity handle. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
getScreenFromWorldPosition
getWorldFromScreenPosition
gta.aspectRatio
gta.height
gta.width