natives.LOCATE CHAR ON FOOT CHAR 3D: Difference between revisions
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.LOCATE_CHAR_ON_FOOT_CHAR_3D | |name = natives.LOCATE_CHAR_ON_FOOT_CHAR_3D | ||
| | |arg1 = int char Character handle. | ||
|arg2 = int target Target entity handle. | |||
| | |arg3 = Vec3 position3 Third set of coordinates (x, y, z). | ||
| | |arg4 = int radius Radius in meters. | ||
| | |desc = checks whether char on foot char 3d is within range | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 19:33, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.LOCATE_CHAR_ON_FOOT_CHAR_3D(int char, int target, Vec3 position3, int radius)
The natives.LOCATE_CHAR_ON_FOOT_CHAR_3D function is used to checks whether char on foot char 3d is within range.
Parameters
| 1) | int | char | Character handle. |
| 2) | int | target | Target entity handle. |
| 3) | Vec3 | position3 | Third set of coordinates (x, y, z). |
| 4) | int | radius | Radius in meters. |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.