natives.SET MISSION AUDIO POSITION: Difference between revisions
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(Add ScriptItem documentation from GTA VC SCM decompile) |
(Add ScriptItem documentation from GTA VC SCM decompile) |
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{{ | {{ScriptItem2 | ||
| | |side = client | ||
|games = vc | |games = vc | ||
|type = function | |type = function | ||
|name = natives.SET_MISSION_AUDIO_POSITION | |name = natives.SET_MISSION_AUDIO_POSITION | ||
| | |arg1 = int entity Entity handle. | ||
|arg2 = Vec3 position World coordinates (x, y, z). | |||
| | |desc = sets the mission audio position | ||
| | |||
|return1 = void | |return1 = void | ||
}} | }} | ||
Latest revision as of 20:04, 13 June 2026
Function Client Only ![]()
Online and Offline
Available since Client 1.0.0
void natives.SET_MISSION_AUDIO_POSITION(int entity, Vec3 position)
The natives.SET_MISSION_AUDIO_POSITION function is used to sets the mission audio position.
Parameters
| 1) | int | entity | Entity handle. |
| 2) | Vec3 | position | World coordinates (x, y, z). |
Return
| void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
gta.cancelMission
gta.onMission
gta.startMission