ScriptingExamples/HealAndFixInOne: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(No difference)
|
Latest revision as of 21:02, 14 August 2018
Description
This code sets the player's health and armour to 100, and their vehicle health to 1000 and components fixed, when the player types either /heal or /fix.
Code
Lua, Client-Side, GTAC versions 1.0.72 and newer:
local function healandfix(cmd, args)
if localPlayer.vehicle then
localPlayer.vehicle.health = 1000
localPlayer.vehicle:fix()
end
localPlayer.health = 100
localPlayer.armour = 100
end
addCommandHandler('heal', healandfix)
addCommandHandler('fix', healandfix)