Types: Difference between revisions
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Revision as of 20:16, 24 September 2020
Please note, the types on this page may be out of date with the latest version.
Type Inheritance
Blip : Transformable : Element
Building : Entity : Transformable : Element
Civilian : Ped : Physical : Entity : Transformable : Element
Marker : Transformable : Element
Object : Physical : Entity : Transformable : Element
Pickup : Transformable : Element
Player : Ped : Physical : Entity : Transformable : Element
Train : Vehicle : Physical : Entity : Transformable : Element
Type List
This is a list of all types used by GTAC.
Type | Inherited Type | Endpoint |
---|---|---|
Blip | Transformable | Shared |
Building | Entity | Client-side |
Civilian | Ped | Client-side |
Client | - | Shared |
Effect | - | Client-side |
Element | - | Shared |
Entity | Transformable | Shared |
Event | - | Shared |
Font | - | Client-side |
Marker | Transformable | Client-side |
Matrix4x4 | - | Shared |
Object | Physical | Client-side |
Ped | Physical | Client-side |
Physical | Entity | Shared |
Pickup | Transformable | Client-side |
Player | Ped | Client-side |
ReflectedFunction | - | Shared |
RenderTarget | - | Client-side |
Resource | - | Shared |
Sound | - | Client-side |
Stream | - | Shared |
Texture | - | Client-side |
Timer | - | Shared |
Train | Vehicle | Server-side |
Transformable | Element | Shared |
Vec2 | - | Shared |
Vec3 | - | Shared |
Vehicle | Phsyical | Shared |
World | - | Server-side |