Resources: Difference between revisions
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== What is a resource? == | == What is a resource? == | ||
Resources contain content for a server. This can include scripts, audio, images, game files, etc. You can reload, start, and stop resources, and you can have more than 1 resource running at the same time. Resources would usually contain a script for game modes or can also contain other tasks to help control/manage the server, add commands, provide separate content, etc. | |||
A resource can be used by placing it's content in either a folder or zipped up in a [https://en.wikipedia.org/wiki/Tar_(computing) tar file]. | |||
You can reload, start, and stop resources, and you can have more than 1 resource running at the same time. Resources would usually contain a script for game modes or can also contain other tasks to help control/manage the server, add commands, provide separate content, etc. | |||
== Using resources == | == Using resources == |
Revision as of 13:10, 12 August 2021
What is a resource?
Resources contain content for a server. This can include scripts, audio, images, game files, etc. You can reload, start, and stop resources, and you can have more than 1 resource running at the same time. Resources would usually contain a script for game modes or can also contain other tasks to help control/manage the server, add commands, provide separate content, etc. A resource can be used by placing it's content in either a folder or zipped up in a tar file.
Using resources
Script files can be created with any of the supported languages: Lua, Squirrel, or JavaScript. These can be mixed in the same resource (although in different files). You can have one file running Lua, another with JavaScript, and another with Squirrel, all working together in the same resource.
Creating a resource
To create a resource for the server you would simply create a new folder with the name of the resource. Then to configure it you will need to create a file inside the resource folder named "meta.xml" (without the quotes) and open it in Notepad or your favorite code editor. See the Meta File section below to learn how to use it.
Script files can be created with any of the supported languages: Lua, Squirrel, or JavaScript. These can be mixed in the same resource (although in different files). You can have one file running Lua, another with JavaScript, and another with Squirrel, all working together in the same resource.
Meta File
Here is an example for the contents of the meta file:
<meta>
<info author="jack9267" type="script" version="1.0.0" description="Provides something awesome." />
<script src="server.lua" type="server" language="lua" />
</meta>
The info element would contain who made the script, the type of script and the version of the script.
You would have a script element for each script file you wish to load.
The type attribute refers to where the script will run, specify "server" for server code or "client" to have the script download and run on the client.
The language attribute tells the server which language to interpret the script.
GTA Connected supports Lua (language="lua"), JavaScript (language="javascript"), and Squirrel (language="squirrel")
Below is a list of all accepted meta.xml nodes.
<meta>
<info author="" type="" version="" description="" />
<script src="" type="" language="" />
<dependency src="" />
<map src="" type="" />
<file url="" src="" type="" />
</meta>