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Combined display of all available logs of GTA Connected. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 12:36, 21 December 2025 ChrisGame20 talk contribs created page natives.drawFrontendHelperText (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawFrontendHelperText |parameters = string label, string control, bool show |parameter1 = string label Text label to display (can be a literal or a localized key) |parameter2 = string control Control name to show (e.g. "INPUT_F_ENTER") |parameter3 = bool show Whether to show (true) or hide (false) the helper text |usage = Displays a helper text prompt in the frontend HUD with a control hint |no...")
  • 12:31, 21 December 2025 ChrisGame20 talk contribs created page natives.drawColouredCylinder (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawColouredCylinder |parameters = Vec3 position, float radius, float height, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the cylinder base (x, y, z) |parameter2 = float radius Radius of the cylinder |parameter3 = float height Height of the cylinder |parameter4 = int r Red component (0–255) |parameter5 = int g Green component (0–255) |parameter6 = int b Blue compone...")
  • 12:29, 21 December 2025 ChrisGame20 talk contribs created page natives.drawCheckpointWithAlpha (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpointWithAlpha |parameters = Vec3 position, float radius, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the checkpoint (x, y, z) |parameter2 = float radius Radius of the checkpoint circle |parameter3 = int r Red component (0–255) |parameter4 = int g Green component (0–255) |parameter5 = int b Blue component (0–255) |parameter6 = int a Alpha component (0–2...")
  • 20:38, 18 December 2025 ChrisGame20 talk contribs created page natives.setVehInteriorlight (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setVehInteriorlight |parameters = object vehicle, bool toggle |parameter1 = object vehicle The vehicle |parameter2 = bool toggle True to enable the interior light, false to disable |usage = turn the interior light on/off for a vehicle |notes = This controls the interior light of the specified vehicle. |return1 = void |exampleJS = addCommandHandler("interiorlight", function(command, params, clien...")
  • 04:05, 17 December 2025 ChrisGame20 talk contribs created page natives.taskPlayAnimNonInterruptable (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.taskPlayAnimNonInterruptable |parameters = object ped, string animName, string animGroup, float speed, int flag1, int flag2, int flag3, int flag4, int unknown |parameter1 = object ped The handle of the ped |parameter2 = string animName The animation's name (e.g. "crim_searched") |parameter3 = string animGroup The animation set/group name (e.g. "cop") |parameter4 = float speed Playback speed mult...")
  • 22:08, 14 December 2025 ChrisGame20 talk contribs created page natives.drawCheckpoint (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...")
  • 22:41, 7 December 2025 ChrisGame20 talk contribs created page natives.createCheckpoint (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...")
  • 22:37, 7 December 2025 ChrisGame20 talk contribs created page natives.setDisplayPlayerNameAndIcon (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setDisplayPlayerNameAndIcon |parameters = int playerId, bool enable |parameter1 = int playerId The player index to affect |parameter2 = bool enable True to show the name and icon, false to hide |usage = Display or hide the player’s name and icon above their ped |notes = - Requires natives.displayPlayerNames to be enabled globally - Often combined with natives.givePedFakeNetworkName to...")
  • 22:36, 7 December 2025 ChrisGame20 talk contribs created page natives.displayPlayerNames (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.displayPlayerNames |parameters = bool enable |parameter1 = bool enable True to show player names, false to hide them |usage = Toggle global display of player names |notes = - Must be enabled for natives.setDisplayPlayerNameAndIcon and natives.givePedFakeNetworkName to be visible - Acts as a global switch affecting all players |return1 = void |exampleJS = natives.displayPlayerNames(true)...")
  • 22:35, 7 December 2025 ChrisGame20 talk contribs created page natives.givePedFakeNetworkName (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.givePedFakeNetworkName |parameters = Ped ped, string name, int r, int g, int b, int a |parameter1 = Ped ped The ped to assign the fake name to |parameter2 = string name The fake network name to display |parameter3 = int r Red component (0–255) |parameter4 = int g Green component (0–255) |parameter5 = int b Blue component (0–255) |parameter6 = int a Alpha component (0–255) |usage = Assign...")
  • 00:16, 4 December 2025 ChrisGame20 talk contribs created page natives.getHashKey (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getHashKey |parameters = string name |parameter1 = string name The model or resource name to convert into a hash key ("M_Y_COP") |usage = Returns the hash key of a given string, typically used for models, animations, or other resources. |notes = - Commonly used before natives.requestModel to obtain the model hash - Works with ped names, vehicle names, and other resource identifiers |return1...")
  • 00:14, 4 December 2025 ChrisGame20 talk contribs created page natives.hasModelLoaded (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.hasModelLoaded |parameters = int modelHash |parameter1 = int modelHash The model hash to check |usage = Returns whether the specified model has finished loading into memory. |notes = - Typically used after natives.requestModel to confirm readiness - Required before calling natives.createChar or spawning vehicles |return1 = bool True if the model is loaded, false otherwise |returnFail1 =...")
  • 00:13, 4 December 2025 ChrisGame20 talk contribs created page natives.requestModel (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestModel |parameters = int modelHash |parameter1 = int modelHash The model hash to request (obtained with natives.getHashKey) |usage = Requests the specified model to be loaded into memory. |notes = - Must be called before creating a ped or vehicle with that model - Use natives.hasModelLoaded to check if the model is ready |return1 = void |returnFail1 = void |exampleJS = natives.getH...")
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