natives.IS_CAR_STOPPED

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Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.IS_CAR_STOPPED(int car)
The natives.IS_CAR_STOPPED function is used to checks whether car stopped.

Parameters

1) int car Vehicle handle.

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.

Related

Client Related

getPedCount
        getPeds
        gta.clearThreatForPedType
        gta.createPed
        gta.forceRandomPedType
        gta.pedDensity
        gta.setThreatForPedType
    gta.setZonePedInfo
  gta.tommyFatness

      ped.addAnimation
        ped.affectedByGravity
  ped.alpha
        ped.armour
        ped.bleeding
ped.blendAnimation
      ped.boundingCentre
        ped.boundingMax
        ped.boundingMin
        ped.boundingRadius
        ped.buyIceCream
  ped.canBeKnockedOffBike
ped.canExitVehicle
        ped.centerOfMass
  ped.changeBodyPart
        ped.children
    ped.clearAnimations
        ped.clearExistsFor
        ped.clearObjective
ped.clearPointGunAt
        ped.clearThreatSearch
        ped.clearWeapons
        ped.collisionBoxCount
        ped.collisionBoxes
        ped.collisionLineCount
        ped.collisionLines
      ped.collisionPower
        ped.collisionsEnabled
        ped.collisionSphereCount
        ped.collisionSpheres
        ped.collisionVertexCount
      ped.collisionVertices
        ped.contactEntity
    ped.contactEntityOffset
        ped.crouching
ped.crouchingTime
        ped.dimension
      ped.distanceFromCentreOfMassToBaseOfModel
        ped.dropObject
        ped.duck
        ped.enterVehicle
        ped.existsFor
        ped.exitVehicle
ped.getComponentOffset
ped.getComponentPosition
        ped.getData
ped.getNearestDoorPosition
ped.getNearestPassengerDoorPosition
ped.getPositionToOpenVehicleDoor
        ped.getRotation
      ped.getWeaponAmmunition
        ped.getWeaponClipAmmunition
ped.getWeaponSlotAmmunition
ped.getWeaponSlotClipAmmunition
  ped.giveHelmet
        ped.giveWeapon
    ped.hailTaxi
        ped.heading
        ped.health
ped.health
        ped.heedThreats
        ped.holdObject
        ped.id
ped.instantVehicleExit
ped.instantVehicleJack
        ped.interior
        ped.invincible
ped.inWater
        ped.isCreatedFor
        ped.isEnteringVehicle
        ped.isExitingVehicle
        ped.isInVehicle
ped.island
        ped.isLocal
        ped.isOnScreen
        ped.isOwner
        ped.isSyncer
        ped.isType
        ped.jumping
  ped.lookAt
      ped.markAsNoLongerNeeded
        ped.mass
        ped.matrix
ped.maxArmour
    ped.maxHealth
  ped.maxStamina
ped.model
        ped.modelIndex
ped.money
        ped.name
        ped.netFlags
  ped.objective
ped.onScreen
        ped.parent
        ped.pedType
        ped.pointGunAt
ped.pointGunAtPosition
        ped.position
        ped.removeAllData
        ped.removeBodyPart
        ped.removeData
        ped.removeFromVehicle
  ped.removeHelmet
ped.removeNametag
        ped.resource
        ped.resurrect
ped.roomToBeVehicleJacked
        ped.rotation
        ped.runTo
        ped.say
        ped.seat
        ped.setData
        ped.setExistsFor
  ped.setNametag
        ped.setPedStats
        ped.setProofs
        ped.setRotation
  ped.setSeek
        ped.setSyncer
        ped.setThreatSearch
  ped.setWaitState
        ped.setWanderPath
        ped.setWeaponAmmunition
        ped.setWeaponClipAmmunition
ped.setWeaponSlotAmmunition
ped.setWeaponSlotClipAmmunition
        ped.skin
      ped.sprintTo
        ped.stamina
        ped.staminaDuration
  ped.state
      ped.status
        ped.stayInSamePlace
        ped.streamInDistance
        ped.streamOutDistance
        ped.syncer
        ped.syncerId
        ped.turnVelocity
        ped.type
        ped.upperTorsoRotation
        ped.vehicle
        ped.velocity
ped.visible
  ped.waitState
    ped.walkStyle
        ped.walkTo
        ped.warpIntoVehicle
        ped.weapon
ped.weapons
ped.weaponSlot
ped.weaponSlots
        ped.weaponState