natives.HAS GLASS BEEN SHATTERED NEARBY

From GTA Connected
Revision as of 18:47, 11 June 2026 by Roxas (talk | contribs) (Add ScriptItem documentation from GTA VC SCM decompile)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

natives.HAS_GLASS_BEEN_SHATTERED_NEARBY

Signature: void natives.HAS_GLASS_BEEN_SHATTERED_NEARBY(Vec3 position)

Usage: Check if glass was shattered near the position.

Parameters

Vec3 position World position (Vector3).

Return

void

On failure: void