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Showing below up to 50 results in range #1,351 to #1,400.

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  1. natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 2D‏‎ (2 links)
  2. natives.FORCE RANDOM PED TYPE‏‎ (2 links)
  3. createObject‏‎ (2 links)
  4. natives.IS PLAYER TARGETTING CHAR‏‎ (2 links)
  5. natives.GENERATE RANDOM FLOAT IN RANGE‏‎ (2 links)
  6. natives.IS WANTED LEVEL GREATER‏‎ (2 links)
  7. natives.GET CAR FORWARD Y‏‎ (2 links)
  8. natives.SET CHAR OBJ FOLLOW ROUTE‏‎ (2 links)
  9. sdl.getKeyboardState‏‎ (2 links)
  10. natives.LOAD SCENE‏‎ (2 links)
  11. natives.GET CHAR HEALTH‏‎ (2 links)
  12. natives.SET CHAR OBJ KILL PLAYER ANY MEANS‏‎ (2 links)
  13. natives.LOCATE CAR 3D‏‎ (2 links)
  14. natives.GET CURRENT CHAR WEAPON‏‎ (2 links)
  15. natives.SET CHAR OBJ WAIT ON FOOT‏‎ (2 links)
  16. Resources/Limits‏‎ (2 links)
  17. natives.LOCATE CHAR IN CAR 2D‏‎ (2 links)
  18. natives.GET DRIVER OF CAR‏‎ (2 links)
  19. natives.SET CHAR STAY IN SAME PLACE‏‎ (2 links)
  20. natives.LOCATE CHAR ON FOOT CAR 2D‏‎ (2 links)
  21. natives.GET NUMBER OF FOLLOWERS‏‎ (2 links)
  22. natives.SET CURRENT CHAR WEAPON‏‎ (2 links)
  23. natives.LOCATE PLAYER ANY MEANS 3D‏‎ (2 links)
  24. Client/Natives/III‏‎ (2 links)
  25. natives.LOCATE PLAYER IN CAR CAR 3D‏‎ (2 links)
  26. natives.GET PLAYER ID‏‎ (2 links)
  27. natives.LOCATE PLAYER ON FOOT CHAR 3D‏‎ (2 links)
  28. natives.SET INTERPOLATION PARAMETERS‏‎ (2 links)
  29. natives.ADD BLIP FOR OBJECT‏‎ (2 links)
  30. natives.LOCATE STOPPED CHAR ON FOOT 3D‏‎ (2 links)
  31. natives.SET MUSIC DOES FADE‏‎ (2 links)
  32. Lua/Client/Functions/Ped/Status‏‎ (2 links)
  33. natives.HAS CUTSCENE FINISHED‏‎ (2 links)
  34. Lua/Client/Functions/Ped/Weapon‏‎ (2 links)
  35. natives.MARK OBJECT AS NO LONGER NEEDED‏‎ (2 links)
  36. natives.SET PLAYER AS LEADER‏‎ (2 links)
  37. SpawnPlayer‏‎ (2 links)
  38. natives.ADD SPRITE BLIP FOR COORD‏‎ (2 links)
  39. natives.PLAYER MADE PROGRESS‏‎ (2 links)
  40. natives.SET PLAYER HEADING‏‎ (2 links)
  41. natives.ALTER WANTED LEVEL NO DROP‏‎ (2 links)
  42. natives.POINT CAMERA AT POINT‏‎ (2 links)
  43. natives.IS CAR IN AIR PROPER‏‎ (2 links)
  44. natives.SET PROGRESS TOTAL‏‎ (2 links)
  45. natives.PRINT NOW‏‎ (2 links)
  46. JS/Client/Functions/Element/IsType‏‎ (2 links)
  47. Resources/GTAIV/PedStats‏‎ (2 links)
  48. natives.CAN CHAR SEE DEAD CHAR‏‎ (2 links)
  49. natives.PRINT WITH NUMBER BIG‏‎ (2 links)
  50. JS/Client/Functions/Entity/Interior‏‎ (2 links)

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