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Showing below up to 50 results in range #1,401 to #1,450.

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  1. natives.SET CAR TRACTION‏‎ (2 links)
  2. natives.IS PLAYER PLAYING‏‎ (2 links)
  3. natives.DRAW SPRITE‏‎ (2 links)
  4. natives.SET CHAR CANT BE DRAGGED OUT‏‎ (2 links)
  5. natives.IS PLAYER STOPPED IN ANGLED AREA 3D‏‎ (2 links)
  6. createBlip‏‎ (2 links)
  7. natives.IS PLAYER STOPPED IN AREA IN CAR 3D‏‎ (2 links)
  8. createSphere‏‎ (2 links)
  9. natives.IS SCORE GREATER‏‎ (2 links)
  10. natives.GET CAR COLOURS‏‎ (2 links)
  11. natives.SET CHAR OBJ FLEE CHAR ON FOOT ALWAYS‏‎ (2 links)
  12. natives.LOAD END OF GAME TUNE‏‎ (2 links)
  13. natives.SET CHAR OBJ GUARD SPOT‏‎ (2 links)
  14. sdl.getScancodeName‏‎ (2 links)
  15. natives.GET COLLECTABLE1S COLLECTED‏‎ (2 links)
  16. natives.SET CHAR OBJ RUN TO COORD‏‎ (2 links)
  17. natives.LOCATE CHAR ANY MEANS CHAR 3D‏‎ (2 links)
  18. Shared/Properties/Misc/platform‏‎ (2 links)
  19. natives.SET CHAR RUNNING‏‎ (2 links)
  20. natives.LOCATE CHAR ON FOOT 2D‏‎ (2 links)
  21. natives.GET MINUTES TO TIME OF DAY‏‎ (2 links)
  22. natives.SET CHAR VISIBLE‏‎ (2 links)
  23. natives.SET DEATHARREST STATE‏‎ (2 links)
  24. Lua/Client/Functions/Ped/CollisionsEnabled‏‎ (2 links)
  25. natives.LOCATE PLAYER IN CAR 3D‏‎ (2 links)
  26. Resources/GTA3/Objects/General Objects‏‎ (2 links)
  27. natives.GET PLAYER HEADING‏‎ (2 links)
  28. natives.SET FIXED CAMERA POSITION‏‎ (2 links)
  29. Lua/Client/Functions/Ped/HeedThreats‏‎ (2 links)
  30. natives.ADD ARMOUR TO PLAYER‏‎ (2 links)
  31. natives.LOCATE PLAYER ON FOOT CAR 3D‏‎ (2 links)
  32. Resources/GTA3/EntityStatus‏‎ (2 links)
  33. natives.GET RANDOM COP IN AREA‏‎ (2 links)
  34. natives.SET GENERATE CARS AROUND CAMERA‏‎ (2 links)
  35. natives.ADD BLIP FOR COORD OLD‏‎ (2 links)
  36. natives.LOCATE STOPPED CHAR IN CAR 3D‏‎ (2 links)
  37. natives.GIVE WEAPON TO PLAYER‏‎ (2 links)
  38. natives.LOCATE STOPPED PLAYER ON FOOT 3D‏‎ (2 links)
  39. natives.SET OBJECT DRAW LAST‏‎ (2 links)
  40. natives.MARK CAR AS NO LONGER NEEDED‏‎ (2 links)
  41. Lua/Client/Functions/Ped/Syncer‏‎ (2 links)
  42. natives.ADD POLICE RESTART‏‎ (2 links)
  43. Resources/GTASA/Elements‏‎ (2 links)
  44. natives.HAS MODEL LOADED‏‎ (2 links)
  45. natives.SET OBJECT VELOCITY‏‎ (2 links)
  46. natives.PLACE OBJECT RELATIVE TO CAR‏‎ (2 links)
  47. natives.ADD SPRITE BLIP FOR CONTACT POINT‏‎ (2 links)
  48. natives.POINT CAMERA AT CAR‏‎ (2 links)
  49. natives.IS CAR DEAD‏‎ (2 links)
  50. natives.SET PLAYER NEVER GETS TIRED‏‎ (2 links)

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