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Showing below up to 50 results in range #1,401 to #1,450.

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  1. (hist) ‎vec3.sphericalExtrapolate ‎[414 bytes]
  2. (hist) ‎natives.IS CAR IN AREA 3D ‎[414 bytes]
  3. (hist) ‎natives.IS CAR IN AREA 2D ‎[414 bytes]
  4. (hist) ‎matrix4x4.setElement ‎[415 bytes]
  5. (hist) ‎OnPedExitVehicle ‎[416 bytes]
  6. (hist) ‎textReader.close ‎[418 bytes]
  7. (hist) ‎entity.interior ‎[419 bytes]
  8. (hist) ‎ped.pointGunAt ‎[419 bytes]
  9. (hist) ‎natives.IS CHAR IN AREA 2D ‎[420 bytes]
  10. (hist) ‎natives.IS CHAR IN AREA 3D ‎[420 bytes]
  11. (hist) ‎vec2.addPolar ‎[422 bytes]
  12. (hist) ‎natives.CREATE PICKUP WITH AMMO ‎[422 bytes]
  13. (hist) ‎natives.LOCATE CAR 2D ‎[424 bytes]
  14. (hist) ‎natives.LOCATE CAR 3D ‎[424 bytes]
  15. (hist) ‎gta.setGangWeapons ‎[425 bytes]
  16. (hist) ‎element.forceSyncer ‎[425 bytes]
  17. (hist) ‎natives.IS OBJECT IN AREA 3D ‎[425 bytes]
  18. (hist) ‎natives.IS PLAYER IN AREA 3D ‎[425 bytes]
  19. (hist) ‎natives.IS PLAYER IN AREA 2D ‎[425 bytes]
  20. (hist) ‎ScriptingExamples/BasicTimer ‎[426 bytes]
  21. (hist) ‎natives.IS PLAYER SHOOTING IN AREA ‎[427 bytes]
  22. (hist) ‎unbindEventHandler ‎[428 bytes]
  23. (hist) ‎element.isLocal ‎[429 bytes]
  24. (hist) ‎element.syncerId ‎[429 bytes]
  25. (hist) ‎natives.PRINT WITH 2 NUMBERS NOW ‎[429 bytes]
  26. (hist) ‎natives.PRINT WITH 2 NUMBERS BIG ‎[429 bytes]
  27. (hist) ‎natives.CHECK FOR PED MODEL AROUND PLAYER ‎[429 bytes]
  28. (hist) ‎sdl.getKeyboardState ‎[430 bytes]
  29. (hist) ‎Resources/GTASA/Sounds ‎[430 bytes]
  30. (hist) ‎ped.setWeaponAmmunition ‎[430 bytes]
  31. (hist) ‎natives.IS CAR STOPPED IN AREA 2D ‎[430 bytes]
  32. (hist) ‎natives.IS CAR STOPPED IN AREA 3D ‎[430 bytes]
  33. (hist) ‎sdl.getKeyFromName ‎[431 bytes]
  34. (hist) ‎server.banIP ‎[432 bytes]
  35. (hist) ‎Client/Natives ‎[433 bytes]
  36. (hist) ‎natives.DO 2D RECTANGLES COLLIDE ‎[433 bytes]
  37. (hist) ‎OnKeyUp ‎[434 bytes]
  38. (hist) ‎natives.IS CHAR IN AREA IN CAR 2D ‎[434 bytes]
  39. (hist) ‎natives.IS CHAR IN AREA IN CAR 3D ‎[434 bytes]
  40. (hist) ‎OnPickupCollected ‎[436 bytes]
  41. (hist) ‎gta.ivGamemode ‎[436 bytes]
  42. (hist) ‎natives.IS CHAR IN AREA ON FOOT 2D ‎[436 bytes]
  43. (hist) ‎natives.IS CHAR IN AREA ON FOOT 3D ‎[436 bytes]
  44. (hist) ‎natives.IS CHAR STOPPED IN AREA 2D ‎[436 bytes]
  45. (hist) ‎natives.IS CHAR STOPPED IN AREA 3D ‎[436 bytes]
  46. (hist) ‎gta.createCivilian ‎[437 bytes]
  47. (hist) ‎ped.setWeaponClipAmmunition ‎[437 bytes]
  48. (hist) ‎natives.SET GARAGE ‎[437 bytes]
  49. (hist) ‎natives.SET VISIBILITY OF CLOSEST OBJECT OF TYPE ‎[437 bytes]
  50. (hist) ‎natives.LOCATE OBJECT 3D ‎[438 bytes]

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