SDL.GetKeyboardState

From GTA Connected
Revision as of 00:17, 8 November 2018 by Mex (talk | contribs) (Created page with "{{ScriptItem |endpoint = shared |type = function |name = SDL.GetKeyboardState |parameters = void |returnTypes = array |usage = fetch a snapshot of the current state of the key...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Function Server and Client GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png Online and Offline

Available since Server 1.0.0, Client 1.0.0
array SDL.GetKeyboardState(void)
The SDL.GetKeyboardState function is used to fetch a snapshot of the current state of the keyboard.

Parameters

void This function doesn't take any parameters.

Return

array An array of boolean values. A value of true means that the key is pressed and a value of false means that it is not.

Notes

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.

Related

Server Related

GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png bindKey
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png unbindAllKeys
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png unbindKey


Client Related

GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png bindKey
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png isKeyDown
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png isScancodePressed
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png unbindAllKeys
GTAIII Logo.png icon-vc.png icon-sa.png icon-iv.png unbindKey