Template:Server/Defines/GTAIII-Stat
Jump to navigation
Jump to search
| Define Name | Define Value (Decimal) | Define Value (Hexadecimal) |
|---|---|---|
| STAT_BESTSTUNTJUMP | 43 | 0x2B |
| STAT_CARSCRUSHED | 33 | 0x21 |
| STAT_CARSEXPLODED | 2 | 0x02 |
| STAT_COMMERCIALPASSED | 51 | 0x33 |
| STAT_COUNT | 103 | 0x67 |
| STAT_CRIMINALSCAUGHT | 61 | 0x3D |
| STAT_DAYSPASSED | 37 | 0x25 |
| STAT_DISTANCETRAVELLEDINVEHICLE | 55 | 0x37 |
| STAT_DISTANCETRAVELLEDONFOOT | 54 | 0x36 |
| STAT_ELBURROTIME | 53 | 0x35 |
| STAT_FIRESEXTINGUISHED | 63 | 0x3F |
| STAT_HEADSPOPPED | 34 | 0x22 |
| STAT_HELISDESTROYED | 27 | 0x1B |
| STAT_HIGHESTLEVELAMBULANCEMISSION | 62 | 0x3E |
| STAT_INDUSTRIALPASSED | 50 | 0x32 |
| STAT_INSTANTHITSFIREDBYPLAYER | 31 | 0x1F |
| STAT_INSTANTHITSHITBYPLAYER | 32 | 0x20 |
| STAT_KGSOFEXPLOSIVESUSED | 30 | 0x1E |
| STAT_KILLSSINCELASTCHECKPOINT | 101 | 0x65 |
| STAT_LIVESSAVEDWITHAMBULANCE | 60 | 0x3C |
| STAT_LONGESTFLIGHTINDODO | 64 | 0x40 |
| STAT_MAXIMUMJUMPDISTANCE | 39 | 0x27 |
| STAT_MAXIMUMJUMPFLIPS | 41 | 0x29 |
| STAT_MAXIMUMJUMPHEIGHT | 40 | 0x28 |
| STAT_MAXIMUMJUMPSPINS | 42 | 0x2A |
| STAT_MISSIONSGIVEN | 46 | 0x2E |
| STAT_MISSIONSPASSED | 47 | 0x2F |
| STAT_MMRAIN | 38 | 0x26 |
| STAT_MONEYMADEWITHTAXI | 49 | 0x31 |
| STAT_NUMBERKILLFRENZIESPASSED | 66 | 0x42 |
| STAT_NUMBEROFUNIQUEJUMPSFOUND | 44 | 0x2C |
| STAT_PASSENGERSDROPPEDOFFWITHTAXI | 48 | 0x30 |
| STAT_PEOPLEKILLEDBYOTHERS | 1 | 0x01 |
| STAT_PEOPLEKILLEDBYPLAYER | 0 | 0x00 |
| STAT_PROGRESSMADE | 28 | 0x1C |
| STAT_RECORD4X4MAYHEM | 59 | 0x3B |
| STAT_RECORD4X4ONE | 56 | 0x38 |
| STAT_RECORD4X4THREE | 58 | 0x3A |
| STAT_RECORD4X4TWO | 57 | 0x39 |
| STAT_ROUNDSFIREDBYPLAYER | 3 | 0x03 |
| STAT_SUBURBANPASSED | 52 | 0x34 |
| STAT_TIMESARRESTED | 35 | 0x23 |
| STAT_TIMESDIED | 36 | 0x24 |
| STAT_TIMETAKENDEFUSEMISSION | 65 | 0x41 |
| STAT_TOTALLEGITIMATEKILLS | 102 | 0x66 |
| STAT_TOTALNUMBERKILLFRENZIES | 67 | 0x43 |
| STAT_TOTALNUMBERMISSIONS | 68 | 0x44 |
| STAT_TOTALNUMBEROFUNIQUEJUMPS | 45 | 0x2D |
| STAT_TOTALPROGRESSINGAME | 29 | 0x1D |