gta.setCameraLookAtEntity
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Function
Client Only
Online and Offline
Available since Client 1.0.0
void gta.setCameraLookAtEntity(Vec3 cameraPosition, Entity entity, bool jumpCut)
The gta.setCameraLookAtEntity function is used to set the camera position, and camera look-at position to the position of an entity.
Parameters
1) | Vec3 | cameraPosition | The new 3D position for the camera. |
2) | Entity | entity | The target entity for the camera to look at. |
3) | bool | jumpCut | Whether to cut (teleport) or interpolate the camera to the new position. |
Return
void | This function doesn't return a value. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
- This function was previously named
game.setCameraLookAtEntity
in client version 1.0.71.
Related
Client Related
gta.cameraInterior
gta.cameraMatrix
gta.cameraTarget
gta.fadeCamera
gta.fading
gta.restoreCamera
gta.setCameraLookAt
gta.setCameraLookAtEntity
gta.setCameraMatrix
gta.setCameraTarget
gta.setGenerateCarsAroundCamera
gta.updateCamera