message
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Function Server and Client
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Online and Offline
Available since Server 1.0.0, Client 1.0.0
void message(string message, [ int colour = COLOUR_LIME ])
The message function is used to add a message to the chat box.
When used server-side, the message is shown for all players.
Parameters
| 1) | string | message | The message to display in the chat box. |
| 2) | int | colour | Optional, defaults to COLOUR_LIME. The text colour for the message. |
Return
| void | This function doesn't return a value. |
Notes
- See also: messageClient and messageAllExcept.
- Server colour defines.
- Client colour defines.
Examples
Example 1 - Lua:
message("This text is shown in the chat box.", COLOUR_GREEN)
Example 2 - JavaScript - Server-Side:
addCommandHandler("message1", (command, text, client) =>
{
if (client.player)
{
message(client.name + ' is spawned!');
}
else
{
message(client.name + ' is not spawned!');
}
});
Example 3 - JavaScript - Client-Side:
addCommandHandler("message1", (command, text) =>
{
if (localClient.player)
{
message('You are spawned!');
}
else
{
message('You are not spawned!');
}
});
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
message
messageAllExcept
messageClient
Client Related
message
setChatWindowEnabled